A DnD 5e podcast run and played by six Young Adult authors who are all trying their best. We currently update with a new 30-40 min episode each Wednesday!
In the final episode of this arc/season/whatever... the gang finds themselves in over their heads.
The gang finds that one dungeon's trash is another dungeon's treasure, literally and figuratively.
The gang fills Lord Rockwell in on the events of the Island of the Curséd Name, and faces uncomfortable questions about their plans for the future.
On the final episode of this chapter: it's all fun and games until someone loses an aboleth.
The gang makes a deal for safe passage to their destination... but with some reservations.
The gang sets about gathering some information on their next mark, only to encounter a slight speedbump...
After a series of misadventures, we catch up with the gang just as they're assigned their next mission!
The gang attempts to reach an understanding with the goose. It goes exactly how you'd expect.
With an invader in the Fortress of Reform's training grounds, the gang faces their most terrifying foe yet.
Corrun finds himself in the competition of a lifetime... but with a teammate going rogue, he'll only get by with a little help from his friends.
Fresh off the adventure of a lifetime, Marzell gets a proposition from an unexpected source.
In the final episode of this chapter, the team goes head to head and heart-to-heart with Everyone's Dad.
With the end of the battle in sight, the gang makes some difficult decisions about who will make it out alive.
The gang finally finds Sister Perpetua, faces their fears, and makes a key breakthrough.
(Shorter episode since your friendly neighborhood DM is on tour currently!) The gang reconnects and tries to connect some dots.
Finally out of their nightmare visions, the gang tries to get their bearings... and finds that breaking out for real may not be as simple or easy as it seems.
Nolwenn dives, quite literally, into her teammates' pasts, and absolutely nobody remembers how old they are.
Now down two party members, the rest of the gang tries to figure out what's going on... before whatever's hunting them strikes again.
With one party member getting a head start, the rest of the gang figures out transportation and hits the road!
Marzell shows off her unusual skills, and Corrun........ makes ................. a friend ................................
Tensions rise as the gang learns about their next mark... and about the murderer in their midst. Marzell connects some dots; Corrun takes a nap; and Nina.... asks for a favor.
In the final episode of our first interim, the gang pick ups some curiosities, and Marzell sends a message.
In today's venture, our heroes go shopping for some necessary goods. Nina makes a friend, Marzell makes an obscure reference, Elíria makes a bold costume choice, and Nolwenn.... well, makes it all bearable.
Corrun has a blast from the past, and the gang sets off on their greatest journey yet: a shopping montage!
In which our heroes open some presents, and Marzell and Elíria have some totally relaxing chill time with absolutely nothing stressful at all
In the final episode of Chapter Two, the gang corners the market on hammers and poor life choices.
In today's episode, the gang walks the dog, gets some exercise, does some laundry, and finds what they've been looking for.
In this double-length episode, the gang finds themselves hot on the trail of Felix Tideling, master identity thief..... and reckoning with the consequences of failing to bring him down.
In this episode, we put "NO ONE ESCAPES THE PARTY CUBE" to the test, and venture into new areas of poor choices. NOTE: please listen to the announcement corner for an update about the posting schedule for April!
The gang makes some very legal, very ethical choices, and Corrun enters the Party Cube.
Our heroes attempt to mingle in high society, with (unsurprisingly) disastrous results! And when the auction reveals the item their mark Felix is after, it throws new light on Felix's long-term schemes.
In which the gang slowly and painfully clears the security line, and the greatest conflict is over peppermint terminology.
In this week's episode, our heroes head to the antique roadshow, make friends, and upset people who are just trying to do their jobs.
In this final episode of our first mini-arc, the party faces dragons, berserkers, and most daunting of all.... skincare regimens.
In this week's episode, Marzell locks it down, Nina makes friends, and Corrun threatens to lay on some hands.
Our heroes go on a tour of the local seafood options, and find that blackened crab requires a little more elbow grease than anticipated. Also, everyone goes to Pun Jail.
This week, our party opens doors, builds bridges, and smashes ass. No further explanation will be provided. Sorry not sorry!
In search of their first target, our heroes shake down the Copper Plate tavern for answers!
After their escape attempt is thwarted, the party discovers their 100% unintentional heroics may have opened up a new way out of the Fortress of Reform... BUT AT WHAT COST?
When five prisoners find themselves caught up in an unlikely jailbreak, hijinks ensue as they do their level best to survive the escape! Spell Check is a DnD 5e game run and played entirely by Young Adult authors, and we are all doing our very best.