In this episode, DJ, Andrew, and Amiel talk about Unreal Engine 5, what it means for the industry, and answer one of the biggest questions for 3D artists: Is Unreal Engine 5's real-time ray tracing going to replace traditional renderers?
Resources:
Unreal 5 Early Access - https://www.unrealengine.com/en-US/unreal-engine-5
Unreal 5 Early Access video - https://www.youtube.com/watch?v=d1ZnM7CH-v4
Epic games - https://www.epicgames.com/store/en-US/
Lavina\vantage - https://www.chaosgroup.com/vantage
Quixel library - https://quixel.com/megascans/
Nanite - https://www.youtube.com/watch?v=TMorJX3Nj6U
Lumen - https://www.youtube.com/watch?v=yMTq4xPvxfk
Jamal jubaev - http://jamajurabaev.com/
LOD - https://en.wikipedia.org/wiki/Level_of_detail_(computer_graphics)
Texel density - https://www.youtube.com/watch?v=2-mIY87314g
Andrew price, the future of modelling - https://www.youtube.com/watch?v=FlgLxSLsYWQ
Nick Gordon - https://www.youtube.com/user/GameAudioAustralia
Doom sountrack - https://www.youtube.com/watch?v=Lmt9VA00Tv4
Sound creation tools in Unreal 5 - https://www.youtube.com/watch?v=uleiEmLNyy8
Unreal 5 and Mandalorian -https://www.youtube.com/watch?v=tpUI8uOsKTM
Ian Hubert Blender interview - https://www.youtube.com/watch?v=lY8Ol2n4o4A