The Get Your Skills On Game Dev podcast is about three simple things:
Using up precious entropy to speed up the inexorable march of time towards the end of the universe.
Making a public domain videogame.
Keeping up the façade of stability while making friends along the way.
Join Thor (your host) and Tim (probably insane) while we try to stay on subject in this exciting and totally original podcast.
Follow along while Thor (your host) and Tim (your fellow bomb ass bitch) pretend to develop a public domain videogame while trying to find something interesting to talk about.
This podcast is actually just a coverup for the coverup of the assassination of King William IV. The first coverup was to cover up that it was an assassination, and now we're covering up the coverup. It's like a blanket fort in here. If you can read this message then just play along and await further orders.
You'll feel right at home while we fumble through a podcast supposedly about developing videogames! Have fun and enjoy! :D
Introduction
What Went Right?
What Went Wrong?
What Happens Next?
Unfortunately, due to personal circumstances, the Get Your Skills On podcast and blog is taking a temporary hiatus. You can read a little bit more about that, but not a lot more, on our blog.
Link to the Gitlab repo: https://gitlab.com/goopy/get-your-g4me-on
Follow along while Thor (your host) and Tim (your fellow bomb ass bitch) pretend to develop a public domain videogame while trying to find something interesting to talk about.
This podcast is actually just a coverup for the coverup of the assination of King William IV. The first coverup was to cover up that it was an assination, and now we're covering up the coverup. It's like a blanket fort in here. If you can read this message than just play along and await further orders.
You'll feel right at home while we fumble through a podcast supposedly about developing videogames! Have fun and enjoy! :D
00:00 Introduction
14:00 What Went Right?
54:40 What Went Wrong?
2:39:20 What Happens Next?
Link to the Gitlab repo: https://gitlab.com/goopy/get-your-g4me-on
Follow along while Thor (your host) and Tim (your fellow bomb ass bitch) pretend to develop a public domain videogame while trying to find something interesting to talk about.
This podcast is actually just a coverup for the coverup of the assassination of King William IV. The first coverup was to cover up that it was an assassination, and now we're covering up the coverup. It's like a blanket fort in here. If you can read this message than just play along and await further orders.
You'll feel right at home while we fumble through a podcast supposedly about developing videogames! Have fun and enjoy! :D
Tim rips into me, Thor, for a long while. But Thor asks for it
00:00 Introduction
13:10 What Went Right?
49:20 What Went Wrong?
1:32:20 What Happens Next?
Link to the Gitlab repo: https://gitlab.com/goopy/get-your-g4me-on
Hi and welcome to the GYSO Game Dev podcast! Where I, the anonymous editor, continually forgets that I have to make shownotes! So here's to not doing double the amount of work for some lame text that accompanies a podcast no one cares to quality-control the correctness of it's shownotes.
42:30 Tim wants to do things
43:30 Editors note: I have been trying to mark the transitions while recording, but it's still a work in progress
44:22 So I don't know what section we're in now, because I jumped to a marker, but it seems to be very far away from a section marker
46:00 We might be in the What Went Wrong section, but maybe we're still in What Went Right
46:45 It's Thor editing, by the way
47:00 This entire episode is, practically, about Tim's new sleep schedule
47:50 But includes some more abstract thoughts on doing the things you want to do in a stress-free manner
48:30 Again, focused on how freeing it is for us to work in solitude, before the rest of the world wakes up
49:00 Editor here, I've developed the editing template for the podcast a little, and I think the podcast sounds a little better and fuller. Slightly overcompressed still, but better.
50:10 Send me some feedback on what you think about it
50:30 I don't really feel bad about some of the amateur cracks and pops, one of the things that defines GYSO is the unmitigated raw nature of it.
52:10 Here, actually, some interesting conversation happened on the merit of copying other people's strategies bit-by-bit, just because and I think you should listen to this bit specifically if you only listen to one thing in this part - or is it episode?
53:00 What Happens Next?
55:30 I feel inspired to create instruments. Not in the podcast, but right now.
56:00 This slow burn of me creating my Linux musician setup is already at it's end
57:0 I have all the tools I need, and I feel like creating soundscapes
58:00 My week has been pretty good to me, if very much over-social for my personal need
59:00 But Tim is talking about being content right around here
1:00:00 And I relate a lot right now. I've been doing better
1:01:00 But now I want more.
1:01:30 Tim is saying some pretty nice things right here. Actually, throughout most of this podcast. I expect this level of clarity from him will continue for a few more podcast episodes before some weird vagely-related setback
1:06:45 Reading back, I really do wonder who knows me better: Me, or Tim. Because what I just wrote about doing better and wanting more is triggering the Tim-coined term of "immediately escalating my interests"
1:08:40 A couple months back, I had a deep realization that I talk about my deepest self-motivations too lightly.
1:10:40 You see, I'm an intensely self-aware person, and so it's pretty easy for me to talk about the stuff I really care about and the things I really want to do
1:12:00 But then, having said those things out loud, they stop being fun things that develop me, my personality, and my self-worth in the background, and start being something I have to be accountable for
1:14:20 In that way, this podcast is really dangerous for me in that way
1:26:00 Those were Thor's final comments. Editor's note: I skipped. If you want to know what we talked about, you can listen to the podcast.
Link to the git repo: https://gitlab.com/goopy/get-your-g4me-on
Follow along while Thor (your host) and Tim (your fellow bomb ass bitch) pretend to develop a public domain videogame while trying to find something interesting to talk about.
This podcast is actually just a coverup for the coverup of the assination of King William IV. The first coverup was to cover up that it was an assination, and now we're covering up the coverup. It's like a blanket fort in here. If you can read this message than just play along and await further orders.
You'll feel right at home while we fumble through a podcast supposedly about developing videogames! Have fun and enjoy! :D
All the timestamps below are wrong because I did bad stuff in editing, enjoy.
00:00 Introduction
00:00 You know, I'm tired of this shit
03:45 I'm listening to this at 2.5 times speed just to get it over with
04:20 I'm having the worst of days.
04:40 It actually started nice. I read a little, felt open and aware and riddled out my bitterness a bit
06:00 I can't hear anything what we're saying. I hope I can figure out when the transitions are.
07:00 I'm not editing this. I'm applying my presets, and then I'm done.
07:30 Maybe I'll export the podcast at 2.5x speed just because I don't want anyone to hear it
09:00 My audio driver is broken. I only get audio out of my left ear.
10:00 Chipmunks us are probably talking about me buying a pressure cooker
02:35 Hey I paused the podcast using the space button and it put me back at the beginning of the podcast because my tools aren't configured properly. How hard is it to understand a pause button?
14:00 I seriously don't know where I'm supposed to put the transisiton and I can't be arsed, I'm just placing something around here
19:20 I skipped.
19:30 basically, I've moved this weekend to dorms
20:00 and I'm a little on edge
20:30 Dealing with people and new impressions and people is hard for me
21:20 We're singing
21:45 So I've procrastinated editing this until literally the last minute. Usually the podcast is scheudled to upload 40 minutes earlier than my current time.
23:30 But it's fine, we're still in legal range of upload
24:00 Just kind of bitter
27:00 I'm not doing any noise reduction to this, probably
27:40 Actually I will, this sounds terrible
36:45 What went Wrong
56:0 Tim has had a fan going or something for the last eternity
1:02:45 I'll just place the next section marker here, I don't care. Save me from this hell.
1:15:00 Also I'm just cutting it here I just want to eat something and go outside, people are playing music, and playing music badly in my dorm. Save me and also fix my audio so I can listen with both my ears.
Link to the git repo: https://gitlab.com/goopy/get-your-g4me-on
Hi and welcome to the GYSO Game Dev podcast! If you were paying attention, I forgot to add in the "introduction" voice thing at the very beginning of last episode. This time around, I'm equipped with a little script to hopefully make it a bit easier for me to continually write interesting shownotes!
00:00 Introduction
00:20 Banter
02:40 Temporal issues
06:00 The Open Book
09:00 Thor's life story of moving a lot recently
11:20 Intense desire to escalate your interests
11:50 emacs quickurl is old
18:00 Thor's emacs config is imperfect
20:00 The inital emacs rant ends
21:35 Then he continues...
22:45 What Went Right?
23:15 That one episode of that one particular show
24:35 Thor continues talking about emacs, peripherally
25:35 Tim has been sitting in amazement, yet still keeps on the subject of emacs
26:40 I think they have switched subjects here... Something about working at Apple's Segway department
30:35 What Tim Made
32:10 One last thing about Thor's emacs config
33:20 And they're back on track on again
37:20 There was some more emacs meta-comments around here
38:05 Back on track
40:00 Take it seriously if you dare
42:00 What Went Wrong?
43:10 A note on the last GYSO Drawing post
43:50 Tim's creative impulses
44:30 Don't change the subject... don't change the subject...
45:07 Oops, he did it again
45:25 Thank you!
46:30 Everything is wrong
46:35 Nose whistles
47:40 Thor occasionally feels empowered
50:40 He did release an album that one time
51:35 The problem with having a Swedish artist name that is multiple words long, and incomprehensible to English-only speakers, is that you can't really just say what your name is. So here's a link: https://ienidentitetskris.bandcamp.com/
52:00 Trying to pronounce Swedish for like a minute straight
54:00 Rundown of what i en identitetskris is meant to be, and what it has turned into
57:00 Tim is going to the bathroom
59:00 Tim is back
59:35 Somehow, Thor sneaked in some more emacs in here
1:02:02 Yeah, there's that emacs config again
1:04:55 What Happens Next?
1:06:00 Tim starts talking about something he cares about
1:10:30 I'm skipping a lot in this section, because this is boring
1:23:20 Thank you for listening!
Link to the git repo: https://gitlab.com/goopy/get-your-g4me-on
Hi and welcome to the GYSO Game Dev Podcast! Follow Thor and Tim as they develop a public domain video game and feel bad about the entire process.
These shownotes are shortened to fit character limits with our distributor. Please view all of it at our main page.
26:57 Thor realizes he has forgotten to take shownotes, and that it's one of his apparent obligations in editing this crap. What's been talked about? I don't really care, complaining about software, crippling perfectionism, how no one cares about the podcast, and probably some other trite nagging.
27:20 Editing this podcast, I've started listening back at 1 2.5x speed, and I'm really only doing it because I need to figure out where the transitions are. We're in What Went Right, by the way.
29:15 Godot as a name is confusing because there are two ways to say the name
30:00 Anyways, it's pretty convenient to listen through that fast, and I'm imagining any listener doing the same thing, because it's really hard
31:15 Object Oriented Programming is bad because it just is
31:45 ... because it's really hard to go back to listening to normal human speaking voices if you've gotten used to speaking at speeds of like 1.25 or 1.5 or 1.6. It really doesn't take that long, it's efficient, and normal speech sounds annoyingly slow when you are forced to go back.
34:20 Going forward, I'm going to try to add markers on my machine as we're recording, so that I can just tab through the markers wherever we place our transitions, because I stopped editing out our long pauses and trying to mute out when one is speaking over the other in, like, part 2.
38:30 I just don't care enough to edit through that stuff. Actually, if I could set up a system of automation, I might
41:08 Our old project, Not Rogelands
41:50 I might use that automatic system, but the problem is going back in time when you notice that something should be edited. How far do you need to go, what do you want to do then?
43:03 Even if you reduce your edit actions to a very limited set, maybe.
48:00 What Went Wrong?
48:40 okay I lost my train of though.
49:30 Yeah, so even if you have mute/unmute as binary states, that's not going to sound the best. You're going to want to add crossfades to mute.
50:56 We talk about Anki, the SRS program for a long while here
51:35 It's just not an option, you're going to get unnatural clicks and pops and stops. Believe it or not, but you're going to notice a hard mute on one of our channels.
54:52 This is the first episode where I've applied actual noise reduction to my (Thor) voice, the electrical noise was a bit too much. In other episodes, I have thought it added that slight background noise that tells the listener that the audio file is working, without being overbearing. But something about my compression in this new setup, as I've been discussing the past parts, seems to bring that forth a bit too much.
58:00 Oh and Reaper is super unintuitive for editing long-form content like this. I have to stop using the spacebar for play/pause to using the enter key, because Reaper doesn't actually use play/pause stock. It's more "start from marked position on the timeline" and "stop playing audio and reset the position of the playhead to the marked position on the timeline". Good for editing, and listening back to repeated sections.
1:01:30 Computer specs
1:33:36 I skipped like 8 minutes because these endings are always a drag. We don't get better at this in the coming episode.
1:35:00 Goodbye
Link to the git repo: https://gitlab.com/goopy/get-your-g4me-on
Welcome to the GYSO Game Dev podcast! This episode, the colour of dreams weave onto fabric of seams as the rap seems to be free. Spittin sick rhymes of dad fymes, listen, back-fine. SEO Content cuts us closer as we spot another black boulder-shoulder.
00:20 The witty banter
04:00 I'm already frustrated
07:25 Tim said he had something to discuss
14:30 Two days ago
15:15 What went right?
16:45 GNU Red Socks
18:00 Thor reads an excerpt from the blog post
20:20 Tim is losing his cool
22:00 When Thor tried learning programming when he was a youngling
26:00 Phobia
27:05 What went wrong?
27:07 Nah, TIm wants to talk about the videogame
29:00 Tim is revising the story
37:45 Making a title screen
41:00 What went wrong!
42:10 Two years ago...
48:15 Existential dread
53:40 After that...
59:00 Thors idea about cargo pants
1:08:00 Thor explains the red thread of reasoning why music will always come last in this development cycle that is supposed to put music at the forefront
1:11:00 Some school thoughts
1:14:00 New vs Old
1:20:00 What happens next?
1:22:00 GYSO is a free improvisation
1:25:00 How the blog post was planned
1:26:30 Welcome to the socialist podcast!
1:30:00 What happens next?
Link to the git repo: https://gitlab.com/goopy/get-your-g4me-on
Welcome to GYSO therapy!
00:00 Introduction
00:25 Usually…
04:55 We’re on a different curriculum now
05:10 A bug on Thor’s system
06:45 Live on air: It’s John and John-John
07:40 Thor is looking for a patch
09:20 Out of juice
10:00 Set me free of these temporal chains
13:30 Old Yeller
14:19 Tim made a custom text object
15:40 Gimp me, daddy
19:00 I’ve got that ass (file)
21:30 It lives!
22:30 What went right?
23:20 I would listen to a podcast like this. Truly. I can not, despite being a part fo the creation, recording, editing and publishing, understand that I am lucky enough to be a part of a project as freeing as GYSO is. Hearing myself back through headphones is always so weird because I hear how uncomfortable and self-marginalizing many of my social aspects are, but I’m simultaneously jealous that I was a part of these moments as they happened.
23:30 Tim’s first week
24:50 What went wrong?
25:30 Thor, what went wrong?
28:30 For research, we played Terraria.
31:18 A few years back…
35:50 ”You need therapy”, shit like that
37:45 Do we do what we want to do?
41:25 Belongs in a museum
43:30 What did Tim do the second week?
47:30 GYSO coming to you on stilts!
52:00 Are we qualified to say who’s normal or not?
54:30 Thor would like to mirror that you are more normal than you think
56:00 What happens next?
56:50 Is anyone following along with this?
58:30 I remember being thirteen…
63:15 So, you’re going to try being more positive…
72:00 Any final words, Tim?
In this part of GYSO Game Dev, Thor and Tim discuss the idea for the story predominantly. Also some other things, please listen to the things we say.
00:21 Introduction
01:39 If you’ve read our blog…
02:17 Flash update from last episode
03:06 What does Tim know about ”waiting for Godot”?
05:39 When we’re trying to learn a skill
07:40 How fun is it to draw, Thor?
09:31 The GYSO podcast is brought to you by…
11:26 Speaking of Godot
17:22 What went right?
18:47 The story went right
47:13 What went wrong?
47:15 Thor is sitting uncomfortably
1:00:36 What happens next?
1:00:40 Music stuff for the first beta minigame
Follow along while Thor (your host) and Tim (your fellow bomb ass bitch) pretend to develop a public domain video game while trying to find something interesting to talk about.
This podcast is actually just a coverup for the coverup of the assassination of King William IV. The first coverup was to cover up that it was an assassination, and now we're covering up the coverup. It's like a blanket fort in here. If you can read this message than just play along and await further orders.
You'll feel right at home while we fumble through a podcast supposedly about developing video games! Have fun and enjoy! :D
00:00 Welcome
00:20 Who are you?
01:05 Tell us about that videogame
01:56 Tell us about that game that is no longer available
05:10 What video game designs are you influenced by?
11:50 Nitty gritty about development
13:20 Short note on limited skills
14:40 What will it take to develop a video game if you’re two people?
15:35 You’re a writer, Tim.
17:35 What’s a fun game?
20:30 What happens next on our podcast?
22:10 I have a video game dream
23:20 I actually have an idea
24:54 Can we make it mobile friendly?
27:35 Any core concepts we should disclose?
29:00 Public domain code?
31:35 The most important thing
40:00 What happens next?
42:12 Goodbye
Link to the git repo: https://gitlab.com/goopy/get-your-g4me-on