How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?

⁠Alicia Quan⁠chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:

  • Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor

Worth Noting:

  • Chris’ Stanford Game Design Thinking Blog
  • Nine Dimensions of Deep Flow
  • Browning’s MDAO framework
  • Core Engagement Loop

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