Andreas discusses two new releases that draw their inspiration from Asia. From China, we have Qin, an abstract strategy game from Reiner Knizia. And from Japan we have Yedo, a worker placement game set in the early years of the Tokugawa Shogunate.
Jaime Vega and Diego Martin discuss Gen X Games' latest release: Northwest Passage Adventure. Use your ship and your wits to discover the Northwest Passage before other Arctic explorers.
Swedish publisher Enoch Fryexlius shows us mass market versions of two previous titles: Wilderness and Space Station. Then, we discuss Brawling Barons, a strategy card game where players must build, upgrade, and defend a village.
Artist Antonis Papantoniou discusses his career in the game industry and the differences between creating artwork for board games and video games.
Game designer Martin Wallace discusses P.I., Doctor Who: The Card Game, and his new venture into Kickstarter with Moongha Invaders.
Max Michael from Stratamax Games dicusses their latest release: Sheepdogs of Pendleton Hill. Players assemble and move flocks with different colored sheep through pastures hoping to avoid the wolf and score the most points at the top of the hill.
Game designer Andreas Pelikan walks us through the basics of his new card game Meins (co-designed with Alexander Pfister). Meins is a game about crazy collectors gathering obscure and quirky artifacts in hopes of presenting the most valuable exhibit.
Timothee Leroy discusses three games: Mana, an abstract strategy game with leather pieces. Docker, a puzzle game about manuevering shipping containers. And Blue Lion, a pattern building tile laying game about jewel thieves.
There is a Press Event the day before the game fair opens. Publishers large and small display their games to an eager crowd of journalists. 800 new games made their debut at Essen. Here's a small sample of the hundreds of games released this year.
Designer Vangelis Bagiartakis discusses Among the Stars, a game where players compete to build the best space station.
Designers Nikolas and Sotirios talk about the development of their game Briefcase, a deck-building resource management game where players create their own business empire.
Designer Laurent Escoffier talks about his latest game Columba, a team driven tile laying game about falcons, pigeons, and dovecoats.
Stephen Buonocore walks us through a bevvy of new releases from Stronghold including: Crude: The Oil Game, CO2, Space Cadets, Article 27, Core Worlds: Galactic Orders, and Revolver 2.
Designer Filip Neduk talks about Goblins, Inc. a new game from Czech Games Edition. Teams of goblins scramble to build giant robots battling to become the next big Boss.
Didier Delhez talks about the new worldwide edition of Plato Magazine. Plato covers the world of board games from a truly international perspective, including interviews, reviews and features stories with designers, artists and publishers in the industry.
Tabletop Producer Boyan Radakovich chats about plans for Season 2 and his plans for an international game day coming in 2013.
Designer Tony Cimino from Mage Company walks us through the basics of Wrong Chemistry, a fast, fun game of molecular manipulation. Players move tiles and pieces to create basic chemical elements.
Scott Alden ("Aldie") gives us a behind the scenes tour of the technology used to provide Boardgamegeek's live streaming coverage at Essen.
The European Society of Board Game Collectors is an organization devoted to spreading their love of games far and wide. Each year the group selects a theme and creates an exhibit to showcase the many different games that reflect this theme in some way.
Michaela Magin chats about three new titles from Ravensburger: one for children (Wettstreit im Hexenwald), one for gamers (Saint Malo), and one for parties (Make 'n Break: Party).
Stephanie Schulz introduces us to three new titles: Voll ins Schwarze (a wagering trivia game), Nox (a set collecting card game) and Wolf Im Schafspelz (a speed dice game).
Game designer Ted Alspach chats about three new releases from Bezier Games: Mutant Meeples, Suburbia, and Enter The Passage.
Gil d'Orey introduces Kosmonauts, the latest title from Mesa Board Games. Kosmonauts is a rocket race around the solar system with players programming their rocket to visit each planet.
Noted game designer Bruno Cathala discusses three new games: Button Up, Okiya, and Shadows Over Camelot: The Card Game.
Bernd Keller gives us an in-depth look at On the Nuts (a press-your-luck dice game with wooden squirrels) and Bohn to Be Wild (a 15th anniversary special edition of the bean trading classic Bohnanza).
Petr Murmak discusses the development and manufacturing challenges behind Tzolk'in: The Mayan Calendar. In addition, we learn about Another Big Expansion for Galaxy Trucker and Dungeon Lords: Festival Season.
Noted designer Friedemann Friese chats about the development of his latest title Copycat, a game that "steals" its mechanics from several other well known games.
Andreas Steiger talks about the development process behind his first game: Targi, a 2012 Kennerspiel des Jahres nominee.
AEG's Todd Rowland gives us the scoop on Guildhall, a set collecting game about medieval professions. We also discuss the Tempest series of board games.
Mattias Wagner chats about Abacusspiele's new edition of Hanabi, a crazy, clue-driven, co-operative card game. We also discuss a fast, fun dice game version of Zooloretto.
A walking tour of the Messe exhibit hall "loop." We hope this gives you a sense of the scope and size of the event. Special thanks to friend and fellow Spieler John Knoerzer for filming this an hour before the doors opened.
A look at the landscape of the Messe Exhibition Halls from setup to crowds filling the aisles.
A special preview press event gives publishers a chance to show off some of the nearly 800 new titles debuting at the Game Fair. We take you on a tour and give you a snapshot look at the amazing variety of fun available at the show.
Board games meet technology. Michaela Magin introduces 3 new titles with electronic elements.
HABA makes wonderful creative games for kids of all ages. From magnetic cards to stacking animals to giant-sized boards and games with dice and fruit, we survey the booth to give you a brief peek at the many fun titles they have available.
Wooden games with magnetic appeal. From soccer and hockey to barrel tossing and catapults, Weykick offers tabletop fun for all.
Vintage airplanes, new battles, and a daring escape! Guillermo Soria gives a tour of Air Show, a 2 de Mayo Expansion, and Stalag 17.
So many possibilities with a simple deck of cards. Bernhard Naegele gives a tour of four new titles: Flying Carpet, Cock-a-Doodle-Doo-Bah!, Taureg, and Ladybug and So.
Quests, Temples and Uranium! James Mathe discusses Venture Forth and Kingdom of Solomon and previews The Manhattan Project.
Gods, gold, and sandy beaches. Mortiz Brunhoffer introduces three titles: Pantheon, Stone Age: Style is the Goal, and Hawaii.
Keith Blume introduces a full lineup of games from Eagle including 1812: The Invasion of Canada, Dragon Rampage, Mirror Mirror and new editions of Can't Stop and Montage.
From Discworld to the French & Indian War to orangutan filled forests, Martin discusses the development of his most recent designs: Ankh Morpork, A Few Acres of Snow, and Old Men of the Forest.
Rafal introduces Pret-a-Porter, a game about the competitive world of high fashion and New Era, the latest game set in the world of Neuroshima Hex.
Bernd Keller gives a tour of four new games from Amigo: The City, Friesmatenten, Rio d'Oro, and Carre.
From Rhino poop to the streets of ancient Rome, Alfredo Berni gives us a tour of Das Is Der Wurm Drin, Fuchs und Fertig, Kalimambo, Schnapp's, Wollmilchsau, Tante Trudel'ss Trodel, Avanti, and Aquileia
Janko Franke shows us Noris' first board game using the ToyStick pen to enhance gameplay.
Designer and publisher Philippe des Pallieres talks about the anniversary edition off Werewolf, and a new edition of the bluffing game Skull & Roses.
Norwegian designer Kristian Ostby talks about Mammut, a stone age game where players must decide how best to divide up the spoils of a great hunt.
Bears, blisters, and heavy backpacks. The trail can be a dangerous place! Max Michael from StrataMax games introduces their newest family card game.
Matthias Wagner talks about new editions of the classic dice game Spiel and gives an overview of Airlines Europe.
Didier Delhez of Sit Down! Games gives a tour of Wiraqocha, a steampunk dice game set in the jungles of South America.
Designer Antoine Bauza and artist Piero talk about collaborating on Ghost Stories, plus some news about an upcoming expansion to 7 Wonders.
Konstantinos Kokkinis introduces Drum Roll. Each player steps into the ring to manage a traveling circus.
Christoph Lipsky talks about three new titles: The Last Banquet, Gully Pirates, and Dungeon Fighter. These games range from sneaky to whimsical to downright silly!
Peter Eggert introduces a new title, Santiago de Cuba, and hints at some upcoming releases.
Stephen Buonocore gives us a tour of four new releases: Panic Station, Confusion, Core Worlds, and Outpost.Stephen Buonocore gives us a tour of four new releases: Panic Station, Confusion, Core Worlds, and Outpost.
A chat with designer Michel Baudoin about Space Maze. Maneuver your team of colorful wooden aliens to recover an ancient relic buried in an ever-changing maze.
Enoch Fryxelius chats about Wilderness, a hand-crafted board game of survival and strategy built and designed by his brothers.
Designer Max Valembois chats about Baby Boom, a light strategy dice game where the dice are never rolled.
We learn about several fun titles from Goliath - Sammy Seal, Pop the Pig, and Time No Time. Games for kids and kids at heart.
Game designer Christophe Boelinger talks about his new abstract strategy game Sarena, plus a variety of other game related topics.
2011 Spiel des Jahres Winner Susan McKinley Ross talks about her experience winning gaming's prestigious award for Qwirkle.
Ted Alspach chats about the latest greatest games from Bezier, including Mutant Meeples, Tiebreaker, and Ultimate Werewolf: Artifacts.
A chat with Rudolf Ruhle, President of the European Society of Board Game Collectors and a tour of their Cars and Games exhibit..
We chat with designer Vlaada Chvatil about his newest title, Dungeon Petz from Czech Games Editions.
Wine, water, and garbage! A talk with designer Gil d'Orey about three new games from Portugal: Vintage, Agua, and Lixo.
We chat with James Mathe and learn about the latest titles and some upcoming releases from Minion Games.
We chat with Jack Scott Hill and get a close-up look at their new pulp adventure board game Fortune & Glory: The Cliffhanger Game.
We chat with Marie-Eve Lupien and learn about Foxmind's English language release of the wildlife wagering game Fauna.
We chat with Todd Rowland about the full slate of upcoming titles from AEG including expansions to Nightfall and Thunderstone, plus new titles Ninja, and War of Honor
We learn about the whole family of Dicecapades games and a crazy dexterity game called Flickin' Chicken.
We chat with designer and artist Aaron Kreader and learn about, Villagers and Villains, his new rpg themed card game.
We chat with Cristina Ramos about Hike, a fast simple game where players try to follow a path and avoid the dreaded poop card.
We chat with Leah Sugar about Bug Out, a fast-paced matching game playable by all ages.
We chat with Kevin Cook, owner of the world's largest dice collection, to see what what dice he has his eye on this year.
We chat with artist "Prof" Herbert about the art show and his latest contributions to some upcoming games.
We tour the miniatures hall, the board game hall, the card game hall, and the board game library.
We learn about Bloodsuckers, Bears, and a new expansion for Castle Panic called Wizard's Tower.
We chat with Chris Cieslik about Asmadi's two latest games, Fealty and Innovation: Echoes of the Past.
We learn about Stomple, an abstract strategy game where players "stomp" opponent's marbles through holes in the board.
We learn about Node, a card game that combines elements of dominoes with 8-bit art and hacking.
We learn about Crappy Birthday, a party game where players compete to give the worst gift to their friends.
A chat with Frank Jaeger, head of Exports at Ludo Fact, one of the largest manufacturers of board games in the world.
We chat with the owners of Snakes & Lattes, a cafe with an amazing library of 1500+ games.