In part 3, we look at a few workflow examples of using PBS Maps.

Firstly, we run through the workflow of applying a PBS map and assign an image source to influence the the PBR Shader parameters for a more customised result.

We also cover localisation using PBS Maps to add parameter control in certain part of the PBR texture.

And finally we look a few of the parameters to see the different results that can be achieved with a single or multiple PBS Maps.