Hey Storytellers,
Sometimes your players will need to non-lethally subdue an opponent for a ransom or maybe just for a period of time. Your players may need to impersonate this character and it wouldn't make any sense if both your copy and the original person were seen near the same location.
Learn more at https://skullrpg.com
Get the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup
In this episode, we will talk about the mechanics around kidnapping a person and as the game master what you need to have prepared for this to occur.
You will need the person's schedule so that the players can figure out just the right time and place to swoop in and take the person hostage.
Of course, putting the players on a time limit to do the job means that they may not be truly able to know what the victim does on a Thursday afternoon. Is it like Tuesday afternoon since Monday and Wednesday were similar? Who really knows? This is where you as the game master can add in some excitement by having the victim's schedule be just a little different.