On today's episode of Mastering Retention, Francesco Fontana (Senior Game Designer at Savage Game Studios) joins Tom to discuss designing a game economy, limited currency, and so much more!

Cheat codes:

  • 1:04 How did Francesco Fontana get started in the gaming industry?

  • 3:11 Game Economy Design

  • 6:13 Early Stage Prototype/Soft Launch

  • 9:15 When should you give up on your game?

  • 12:24 User Research and Analytic Tools

  • 17:10 Creating a Shooter Game

  • 19:51 Building a Game Economy for the Long Term

  • 24:00 Limited Currency and Live Ops

  • 35:10 The Tower Of Once

  • 39:09 Advice For People Wishing To Make A Shooter Game

  • 41:59 How Can Shooter Games Appeal to More Players?

  • 50:56 How to keep more players around longer.