• 1:19 What got Jakub Remiar into video games?

  • 4:17 Does he utilize his background in psychology when designing a video game?

  • 7:16 What is the best way to get a game to global launch?

  • 13:13 When is the best time to do a play test?

  • 19:50 Is a PNG approach a good way to innovate?

  • 27:36 When should you start thinking about monetization?

  • 30:39 Battle Passes

  • 32:35 Using LiveOps to test your content treadmill during soft launch.

  • 35:45 Ideal launch timeline.

  • 38:37 Signs you need to kill your game.

  • 42:44 How to keep more players around longer.