1:19 What got Jakub Remiar into video games?
4:17 Does he utilize his background in psychology when designing a video game?
7:16 What is the best way to get a game to global launch?
13:13 When is the best time to do a play test?
19:50 Is a PNG approach a good way to innovate?
27:36 When should you start thinking about monetization?
30:39 Battle Passes
32:35 Using LiveOps to test your content treadmill during soft launch.
35:45 Ideal launch timeline.
38:37 Signs you need to kill your game.
42:44 How to keep more players around longer.