In this episode of the Mastering Retention show, Hadrien Carpentier, the Game Lead at Oh BiBi joins us to talk about their game, FRAG Pro Shooter, and having an audience-first approach. He also goes over how they are doing without a game designer!

Episode highlights:

  • How Hadrien got to his current position
  • When should you innovate the art style of a game
  • FRAG Pro Shooter and having an audience-first approach
  • Game engagement
  • How to stay up to date in the industry
  • How his team goes about not having game designers
  • The work of the community management team
  • FPS trends
  • His retention tip!