View Details
Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.
View Details
Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.
View Details
Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.
View Details
It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.
View Details
In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.
View Details
Geoff's side project Shine and yes, the beginning of the end.
View Details
Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns
View Details
Backburner topics including art, side projects, and design patterns.
View Details
Some quick programming tips and then all about Cuphead!
View Details
Sonic Mania and a talk procedurally generated content.
View Details
Let's Plays VS video commentary laws, and ridiculous legislation.
View Details
Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.
View Details
An analysis of the Alien movie franchise and how it pertains to creative sequels (and games).
View Details
Let's talk about Dead Cells for oops over an hour.
View Details
Abstract design, listeners questions, game design critiques, stuff like that.
View Details
Kingdoms and Castles and Abstract: the Art of Design.
View Details
Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.
View Details
The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!
View Details
Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.
View Details
Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.
View Details
E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.
View Details
Our interview with senior business development manager AJ Glasser.
View Details
Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.
View Details
Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.
View Details
Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.
View Details
An interview with Adventure Lamp developer Ryan Davis.
View Details
Steam Philosophy, Steamworld Heist, and obviously lots of tangents.
View Details
Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.
View Details
Flinthook, tangents, and organizing game dev projects.
View Details
Making a hit game ... what do we think about this approach?
View Details
Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.
View Details
A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.
View Details
Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!
View Details
Early Access time restrictions, burn out, and how to pace yourself after a release.
View Details
Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs.
View Details
Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.
View Details
An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.
View Details
Steam Direct! Also game length? What's good value for the money?
View Details
Jamuary jams including raycasting and Unity tongue simulators. Also discounts?
View Details
Jamuary, raycasting, realtime combat, and item design.
View Details
Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.
View Details
Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.
View Details
Procgen: does it take away from exploration? Also Steam store changes and of course randomness.
View Details
Indie Game Sim is out, but we just wanna talk game design. Gather 'round!
View Details
Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!
View Details
Game Dev Treasure (go there now!), innovation VS market fit, and readability VS performance.
View Details
Happy 200! Shenanigans in game design, OpenGL, pinch 'n zoom, and holiday themed games.
View Details
Ugh politics, but also IGS, marketing terms, TypeScript, Lostcast and more.
View Details
Horror games, finding your niche, and music in games: do they matter? Yes, and more!
View Details
Owlboy, news, IGS launching Dec. 8, and when to open source? THIS AND MOAR
View Details
If you make games, should you play them too? Probably and the key is establishing habit, but HOW DO?!
View Details
Indie Game Sim is coming to Steam! Also a massive Soul Thief update and a listener question: is all press good press?
View Details
Stock assets, should you use them? Maybe! Also a massive Soul Thief refactor and more.
View Details
Indie Game Sim on Steam Greenlight, Inktober, and a question about features.
View Details
Politics? In MY video games?! Should you or shouldn't you be open about your views? Also status updates on our projects.
View Details
Open web monetization and how to finish a game.
View Details
Steam key review lockdowns, more platform discussion, and code editors.
View Details
Let's talk about platforms. Do you dig HTML5, Unity, HaxeFlixel? WHAAAT
View Details
You won't want to miss this conversation with Defender's Quest developer and open source advocate Lars Doucet.
View Details
Indie Game Sim, Soul Thief, Oil It or Spoil It, 2d physics, and general game devery!
View Details
Geoff's numbness, Matt's prototype, Cutthroat Kitchen, and game design.
View Details
Parallax scrolling, falling behind, day and night cycles, Heroes of the Storm, and YOU!
View Details
Virtual reality, js13kGames, Soul Thief, Kenney Studio, floating point determinism, achievements, and more.
View Details
ICT Game Jam, Pokemon Go, The Door Problem, 2016 Game Career Guide, and more.
View Details
Trine franchise, sequels, Early Access, and more 3D.
View Details
Dona Bailey, 3D, and 4 Signs that your Game is Doomed.
View Details
Mini-maps, final boss design, G2A, the four currencies, and more.
View Details
E3, indie event The Mix, dialog trees, and deploying with NW.js.
View Details
An interview with Christer Kaitila AKA @McFunkyPants about One Game a Month and other interesting game stuff.
View Details
Mise en place is a term that refers to being prepared to cook, and today we discuss how that can make us better game developers. Hidden Easter Egg about Geoff for those who listen to the whole show!
View Details
Entity/component systems, collision, prototyping, and more.
View Details
Join us as we discuss Spelunky creator Derek Yu's new book Spelunky.
View Details
Stream-first refers to an experience built for streamers and their viewers from the ground up. Discuss!
View Details
Overhead action game pits, target leading, particle optimization; it's The Geoff Show!
View Details
It's all about the tumultuous 4 days Matt spent in Boston for PAX East. Tons of gamers, cosplayers, and WOW LOSTCAST LISTENERS! Apparently a few of you live near Boston.
View Details
Today we discuss reducing the cost of content, and bringing the most value to players.
View Details
Clash Royale, Jim Sterling, clones, polish, mattalogies (Matt analogies), tangents, live demos, and wow a whole lot of chatter!
View Details
A Wizard's Lizard: Soul Thief just launched on Steam Early Access! ... let's talk about something else ...
View Details
Let's agonize over naming, take your temperature before launch, discuss roguelikes and YouTubers.
View Details
Sprite atlases, HTML5 performance, art styles, and general game devishness.
View Details
Advanced physics terms! Dumb GDC stories! And more.
View Details
We talk about getting Soul Thief to that elusive finish line!
View Details
We triage the Soul Thief tasks that came up this week, including Courtyard design, soul powers, and more.
View Details
Let's discuss AWL2: Soul Thief, HTML5 rain cycles, wind effects, and other fun stuff.
View Details
The LDG spouses join us for a special Valentine's Day episode.
View Details
Which of our tools have withstood the test of time?
View Details
How does a small indie team communicate? What's our schedule like? HOW DO??
View Details
Board game design discussion, and playing games to learn from them such as Nuclear Throne and Darkest Dungeon.
View Details
Macro/meta game design, progression, Zelda, learning, HTML5 licensing, prototyping ... phew! Lotsa great game dev topics.
View Details
The first episode named by Geoff (mostly)! We talk about design problems, how to solve them, and the soft-lanch of our new Lostcast Patreon.
View Details
2015 retrospective, how THIS year will be different, and prototyping to success.
View Details
Listener questions, AWL2, alpha videos, art improvement, Jamuary, and other fun stuff. Happy New Year!
View Details
AWL1 is on a massive sale, we've got t-shirts now, and knockback is cool let's discuss! Also general Christmas cheer or whatever.
View Details
Indie Cup, live demos, feedback, PlayFab, and general game development goodness.
View Details
Boss design, ES6, electron, Game Dev Daily, and a LIVE AWL2 demo next week.
View Details
Loot drops, game design, forum chats, Cho'gall, and dirty flags.
View Details
What if AWL were 3D? Also, death mechanic design discussions and more.
View Details
Ship or iterate? Game design, complexity, bosses, behavior trees, and thumbnails to hide your shame.
View Details
RPG types, company buyouts, doubling down, data locality, and brutal verbal punishment.
View Details
Geoff had too much coffee so he's violently yelling about melee combat, UI design, HTML5, and design patterns.
View Details
Game engines, game design, productivity, singletons, and separation of concerns.
View Details
Game design balance, composite operations, observer pattern, art tips, and tiger hats.
View Details
The Five Rules Of Australia's Most Successful Game Creator, Indie Cup, Inktober, and more.
View Details
It's back to the drawing board as we continue to peddle A Wizard's Lizard 2.
View Details
Let's analyze how to choose the right design by Ryan Clark, also art tips and game dev tips!
View Details
AWL2 Kickstarter progress, AWL1 postmortem, board games, LARPing, Steam, and more.
View Details
A Wizard's Lizard 2 Kickstarter launched TODAY! Also survey results, game dev tips, art tips, and more.
View Details
Sprite sheets, tiling, light and shadow, measurement, enemy AI, and our upcoming Kickstarter. This and more!
View Details
js13kGames, art tips, unity tips, evaluating game mechanics for depth, and... full-coverage car decals??
View Details
Zelda II, THROWING THINGS, Twitch, the golden ratio, game mechanics, and more.
View Details
SURVEY! Please take it. Also Unity, art tips, AWL2 Kickstarter dates, and more.
View Details
Train helmet hacks, Final Fantasy, music, development, and art. What more could game enthusiasts ask for?!
View Details
Art, Unity, and game design. With these things you can make vidja games!
View Details
Join us for emergent gameplay, the life of Iwata, Unity, and more.
View Details
Let's chat about Kickstarter, A* path finding, Unity, art, difficulty, and game jams.
View Details
Whoa, we announced our next game! Let's go into more details and how we'll fund this friggin' thing.
View Details
Let's chat about E3, games, podcasts, and our next major project!
View Details
E3, YouTube Gaming, and live action gaming. Also: big announcement next week.
View Details
Unity 5.1 is here, Steam Refunds have had an impact, and some games we're playing.
View Details
Heuristics can be useful in making games. Also Steam refunds, AWL updates, Unity development, and Waveform Collection.
View Details
When competing in a crowded market, a Strange Attractor could help your creative work stand out.
View Details
How'd we get the name LDG? Backstory! Also turn-based tactics and Unity and YOU!
View Details
Matt's back from HOME and has game design/art THOUGHTS! Also, catch up with Geoff's Unity exploits.
View Details
Matt asks about Geoff's card game, ending with more Arcade Attack action.
View Details
Steam mods for sale! And digital VS traditional media in games.
View Details
Hey we're playing games for once, let's talk about it. Also 2d lighting engines, and takeaways from Symphony of the Night director Koji Igarashi.
View Details
Geoff streamed Unity dev again, pre-production, and minimum sustainable success.
View Details
Geoff streamed some Unity game dev the other day! Let's talk about it and maybe future streams.
View Details
Humble Bundle happened! Also some updates to AWL, and a new game streaming platform.
View Details
Sufficient complexity is a term we've been using to help us with game design. Let's discuss!
View Details
Configuring your Unity project, tile-based games, masking, and game design discussions.
View Details
Whoa look at all these amazing new FREE game engines! Let's discuss.
View Details
All about game conferences like GDC, E3, and more!
View Details
Hey, it's a local-cast in San Diego! And finally, we are trying Unity! GASP
View Details
THREE YEARS LATER, our second interview with Rich Davey, creator of the Phaser game engine.
View Details
How do you make money with games? Also, what of the LDG logo?!
View Details
YouTube is increasingly important for marketing indie games. Discuss!
View Details
Let's talk about Creativity, Inc. a book by a Pixar mainstay, and of course game dev
View Details
Entity/component systems, Metalsmith, Enemy Mind, and more gamedevery!
View Details
Noise algorithms, failure and success, the next game, and more!
View Details
Geoff talks about his trip to New Zealand and how it could affect game development.
View Details
MOAR LOSTCAST DATA also AWL sales numbers, learning, and Challenge Mode?
View Details
This is a sort of conversational guide on how to get started making games.
View Details
SURVEY SAYS! Let's talk about the survey feedback and lovely comments.
View Details
You need a computer to make video games. But what kind and running what software?! Let's talk it out.
View Details
Geoff 'n Matt discuss macro game design, failing, success, and failing. Game dev!
View Details
One game a month, Open Broadcaster, YouTube, Vine, and PROTOTYPES!
View Details
Greenworks, node-webkit, Native Abstractions for Node.js, and other game devery.
View Details
Let's talk about Halloween, faires, motivation, podcasting, and there's some gamedev in there too.
View Details
Geoff 'n Matt talk about Steam death threats, Humble Mozilla Bundle, Emscripten, and more.
View Details
Nintendo Web Framework, optimization, C++, and more game devery.
View Details
HTML5 support on OUYA? Why not, it's already on Wii U and maaaaybe Xbox One? Let's discuss!
View Details
Let's talk about our first Steam sale, deprecate ourselves a bit, and have some fun.
View Details
Microsoft bought Mojang! Also Geoff talks about his tactical roguelike prototype (say that three times fast).
View Details
Let's talk about Intel Developer Forum, HTML5 monetization, and prototyping.
View Details
Today's myriad topics include prototyping, caching, canvas, Chrome, IDF, Sequelitis, and more. Join us!
View Details
It's been THREE WEEKS! Let's talk about Geoff's side project, HTML5 tech, and more.
View Details
Geoff 'n Matt talk about games they've been playing including M:TG and Hearthstone. Also, Geoff's new prototype!
View Details
Controversy! YouTube, Twitch, and Let's Play content creators: ethical, moral, both, neither?
View Details
Behavior trees, mobile, desktop, Steam, and more!
View Details
California Extreme, arcade games, crashes, mobile payment services and more in this hour-long episode!
View Details
Geoff 'n Matt disuss node, webkit, and V8 difficulties, as well as California Extreme and project management.
View Details
Geoff 'n Matt chat about development contracts, HTML5 game licenses, and general businessery type decisions.
View Details
Geoff 'n Matt talk about their FIRST WEEK ON STEAM and the numbers behind that. Also, another dev round table video and more.
View Details
WE LAUNCHED A GAME ON STEAM! Let's talk about all the craziness.
View Details
Geoff 'n Matt talk about AWL on Steam, California Extreme, E3, and tile map collisions.
View Details
Listen as we self-deprecate ourselves into submission for our terrible design decisions in A Wizard's Lizard.
View Details
Geoff 'n Matt discuss their experience with a recent HTML5 Hub round table.
View Details
Geoff 'n Matt discuss the impending YouTube/Google acquisition of Twitch.tv, as well as some recent prototypes and learnings.
View Details
Geoff 'n Matt embarrass themselves by exposing how little they understand about game design.
View Details
Entity component systems, Humble Store sales, game deverey, Blairitory, and general indie life! Join us for this and some of that.
View Details
Geoff 'n Matt discuss the difficulties of finishing large projects, music tastes, and other rambly gamedev topics.
View Details
Geoff 'n Matt discuss build tools, game loops, and more in this hour-long chat.
View Details
The Lostcast about Lostcast! Download numbers, listener counts, CHARTS and GRAPHS OH MY! Also as always lots of dev/HTML5 talk and tangents.
View Details
Matt 'n Geoff interview Patrick Klug of Greenheart Games, makers of Game Dev Tycoon.
View Details
Matt 'n Geoff discuss scheduling their daily indie lives, and little side projets like Tweencast.
View Details
Matt and Geoff discuss last week's GDC 2014 experience, including Intel's Future of Cross-Platform Game Development roundtable.
View Details
Matt 'n Geoff chat with Gregory Love of Whippering, an independent business development and marketing firm.
View Details
Matt 'n Geoff discuss their decision to continue with their own rendering tools and not switch to Pixi.js (which is a great tool).
View Details
Matt 'n Geoff discuss speed runs (both tool-assisted and manual) and other fun gaming nonsense.
View Details
Matt 'n Geoff discuss tweening, polygonal hit detection, and Steamworks.
View Details
Matt 'n Geoff discuss the TINY EPIDEMIC that is lack of motivation.
View Details
Matt 'n Geoff ramble on about test-driven development, code style, and more!
View Details
Matt 'n Geoff talk about A Wizard's Lizard, The Legend of Zelda: A Link Between Worlds, Steam Greenlight, and more!
View Details
Matt 'n Geoff talk about the power of streamers, car physics, PIXI, and more!
View Details
Matt 'n Geoff talk about backups, Legend of Grimrock, Steam Greenlight, and more!
View Details
Matt 'n Geoff talk about the first 5 days of A Wizard's Lizard on Steam Greenlight, Horse Blair, and other things.
View Details
Matt 'n Geoff talk about A Wizard's Lizard on Steam Greenlight, oh and all of 2013.
View Details
Matt 'n Geoff talk about A Wizard's Lizard development, including a brand new collision script.
View Details
LDG interviews world-renowned game composer Tim Follin about his upcoming HTML5 game Contradiction.
View Details
Geoff 'n Matt talk about bitmasking, tile edging, and general game design.
View Details
Geoff 'n Matt talk about A Wizard's Lizard development and delivering the beta to hundreds of wonderful preoderererers!
View Details
Wow, what DON'T Matt and Geoff talk about in this 2 hour+ episode?!
View Details
Matt and Geoff chat with Dave and Will of PlayCanvas, a cloud-based WebGL game engine!
View Details
Geoff 'n Matt try to focus on the latest A Wizard's Lizard changelog, but end up rambling on about everything from open source to Castlevania.
View Details
Geoff 'n Matt talk about allll kinds of stuff including their HTML5 Dev Conf keynote participation and renaming Crypt Run to A Wizard's Lizard!
View Details
Geoff 'n Matt retreat to the HTML5 Dev Conference.
View Details
Return to the Crypt Run development changelog discussion!
View Details
For once, Geoff and Matt DON'T talk about Crypt Run! Instead, we talk about Spriter, Spine, and a gamedev bucket list!
View Details
Matt 'n Geoff talk about Crypt Run, books, Crypt Run, independence, and Crypt Run!
View Details
Matt 'n Geoff talk about Rampart Rush (remember that?), Crypt Run, and of course… games.
View Details
Matt 'n Geoff talk about their new FORUM as well as Crypt Run, Indie Speed Run, and more!
View Details
Matt 'n Geoff interview HTML5 pioneers Ibon and Iker from Ludei!
View Details
Matt 'n Geoff go in-depth about last week's changes to the Crypt Run alpha!
View Details
Geoff 'n Matt go in-depth about last week's changes to the Crypt Run alpha!
View Details
Geoff 'n Matt riff about Kickstarter, live streaming, Spelunky, leaderboards, and more!
View Details
Crypt Run is FUNDED! Let's talk about Casual Connect, Indie Prize, Nintendo Wii U, Linux, and more!
View Details
Crypt Run is 95% funded!! Let's chat about Casual Connect and Indie Prize Showcase!
View Details
Geoff and Matt talk about their Kickstarter campaign and a ton of other things!
View Details
Geoff and Matt talk about their Kickstarter campaign and LIVE DEMO for Crypt Run!
View Details
Geoff and Matt talk about their upcoming game Crypt Run, and the Kickstarter they're launching soon!
View Details
Geoff and Matt interview Microsoft evangelist Jesse Freeman.
View Details
Geoff and Matt are FINALLY launching Lava Blade and they're so excited that this podcast is now called LAUNCHCAST! (not really)
View Details
Geoff and Matt talk about what they been up to for da last 2 months?!
View Details
Geoff and Matt talk about Indie Speed Run and GitHub Game Off and other fun stuff.
View Details
Geoff and Matt talk about entity/component implementations in JavaScript. It's a RIOT!
View Details
Geoff and Matt go through each and every one of the previous 25 episodes!
View Details
Entity/component systems and lots of rambly independent game dev stuff.
View Details
We're back! And talking about the disaster-in-progress that is Lava Blade, as well as our next game, project codename: Warhead!
View Details
In episode 23, we talk about HTML5 and how sometimes it doesn't have anything to do with the success of your game. That said, the industry is in love with HTML5 right now, with lots of new companies and money being injected into it.
View Details
In episode 22, we talk about all kinds of goings-on in the HTML5 games space, including the Dragons Gameboard kickstarter, and the tools used to make HTML5 games. Don’t forget to comment if you want Geoff to blog more!
View Details
In episode 21, talk about an arcade convention, the WHATWG/W3C split and more!
View Details
In episode 20, we discuss the much buzzed-about OUYA, Onslaught! Arena on Brass Monkey, and the launch of our new game Lunch Bug.
View Details
Geoff and Matt answer a listener question about canvas scaling and catch you up on all things LDG. Don't forget to check out our sponsor Pokki!
View Details
Announcing our first sponsor: Pokki! Geoff and Matt talk about how awesome HTML5 gaming is right now.
View Details
Geoff and Matt talk with veteran game and Chrome developer Vincent Scheib.
View Details
Geoff and Matt talk with HTML5 game pioneer Joseph Huckaby, creator of Effect Games.
View Details
Geoff and Matt talk about lots of things HTML5 and game related, but mostly talk about interesting game mechanics!
View Details
Geoff and Matt interview Impact game engine creator Dominic Szablewski.
View Details
Matt and Geoff talk about pimping out OS X and HTML games and all that!
View Details
Geoff and Matt talk shop with HTML5 performance expert and Game Closure employee Arno van der Vegt.
View Details
LDG went to GDC where we won a contest and other exciting stuff happened.
View Details
LDG is now a full-on indie game company and we celebrate by open sourcing our flagship product.
View Details
Rich Davey is a veteran flash game developer and is really excited about HTML5. Let's talk it out!
View Details
With so many companies cloning out companies' games, why don't we talk this out?
View Details
We collected things devs hate about HTML5 via Twitter and talk all about them!
View Details
Tom discusses xcjs, Game Closure and HTML5 tech.
View Details
We answer 4 HTML5 game dev questions from a listener.
View Details
Join us as we ramble on about locking down your HTML5 game's source code
View Details
Matt and Geoff talk with HTML5 game developer Louis Stowasser about his Crafty game engine.
View Details
Matt and Geoff discuss their backgrounds and various aspects of Onslaught! development.