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Grey -> Green -> Blue -> Purple -> Gold Secondaries increase at levels 3, 6, 9, and 12 Max bonus is achieved at level 15

Chances of a specific secondary stat (speed) proc’ing on mod upgrades Green: 100% of proc

Blue: 75% of at least 1 proc 25% of no proc 25% of 2 proc’s

Purple: 70.37% of at least 1 proc 29.6% of no proc 44.45% of 1 proc 22.22% of 2 proc 3.7% chance of proc all 3 times

Gold: 68.4% of at least 1 proc 31.6% of no proc 42.2% of 1 proc 21.1% of 2 proc 4.7% of 3 proc .39% chance of proc’ing all 4 times!

Gold gives almost 2% less chance of at least 1 proc but gives 1.39% better chance than purple to get 3 or more proc’s

Arrow- Speed and Protection (offense for specific teams i.e. clones) Triangle- CritD, CritC, and Protection Multiplexer- Potency, Offense, and Protection (Tenacity for specific situations) Circle- Protection

Secondaries: Best: Speed Next best: Raw offense number, protection and %, CritC and potency

Better mods really better? 3 -> 3.88% Offense/ 15.5% Protection/ 7.75% Defense/ 26.25% CritD 4 -> 4% Offense/ 16% Protection/ 8% Defense/ 31.5% CritD

Tier 1 mod challenge better than Tier 2? Maybe! 2 extra mods per refresh!

Leveling Costs: 5 mod -> L3 13.5K -> L6 36K -> L9 74.2K -> L12 168.7K -> L15 486K 4 mod -> L3 8.75K -> L6 24.5K -> L9 43.7K -> L12 92.7K -> L15 250.2K 3* mod -> L3 5K -> L6 15K -> L9 27.5K -> L12 57.5K -> L15 152.5K

For ships, * level is all that matters… Put your “bad” mods on the pilots