With Monster Hunter: World on the horizon, it seemed like the perfect time to discuss the reasons why some games—or game series—have proven tough for us to wrap our heads around. Sometimes, it’s design. Other times, it’s the community around the game. Austin, Danielle, and Patrick hopped on microphones to use Monster Hunter as a starting point for this larger question, which dragged in everything from Dark Souls toDarkest Dungeon. (The embargo is up on Worldnext week. Stay tuned for more!).


See acast.com/privacy for privacy and opt-out information.