Dave Oshry (New Blood Interactive β€” DUSK, Ultrakill) breaks down why developing for Xbox can be a challenge for indie teams.

From backend systems to certification delays, Oshry explains how console publishing differs from PCβ€”and why some developers still see friction in the process.

This clip highlights the realities of modern game development, platform differences, and the trade-offs studios face when bringing games to console.

πŸ‘‰ Clear takes. No console-war noise.
πŸ”Š iTunes: apple.co/2OL6SSV | Spotify: spoti.fi/33gSiXa
πŸ“… Timestamps are in the chapters below
🎧 Join us live Saturdays on YouTube
πŸ’¬ Share your thoughts in the comments β€” we read them all.