For the Disquiet Junto 0349, "Got Glitch?"

I decided to approach "glitch" in the sense of "randomness" as well as the typical buffer/grain effects associated with IDM. Also, as with most if not all of the previous Junto projects I have participated in, it was my objective to make the track rapidly (within a few hours) rather than prevaricate over every little detail as I sometimes do with my personal work.

As such, I decided to use the first ten samples I found on Freesound.org that had a Creative Commons 0 license to construct the track, picking with no particular idea or bias in mind. Some of these were musical, some were more like sound effects. I wanted to use as close to an arbitrary set of sounds as I could.

I arranged the samples in a fairly standard way to construct the framework of a track, and then used many VST's (probably too many to list, really) on each track to create the "glitch" effect. A little mastering work (thanks, Ozone) was the final touch to finish off the piece.

More on this 349th weekly Disquiet Junto project (Got Glitch? / The Assignment: Help define “glitch” by glitching something, and explaining what you did) at:

https://disquiet.com/0349/

Major thanks to Sevenisn, Mark Lentczner, and other folks in the Junto Slack for pitching in on this project’s development.

More on the Disquiet Junto at:

https://disquiet.com/junto/

Subscribe to project announcements here:

http://tinyletter.com/disquiet-junto/

Project discussion takes place on llllllll.co:

https://llllllll.co/t/disquiet-junto-project-0349-got-glitch/

There’s also a Junto Slack. Send your email address to twitter.com/disquiet to join in.