OSD67 I first created one track of 6 minutes length using Borderlands Granular; This was created by recording the output of several grain clouds with varying parameters, which were animated over the original sample. Then I took 4 instances of original sample inside AUM and played them at these rates: 0.593 0.128 0.247 0.498 These 4 tracks were subsequently fed into these effects: Channel A Dedalus ApeDelay GliderVerb Spectrum Granular (an iOS MI clouds port) Eventide MangledVerb/Blackhole Channel B ApeFilter AudioDamage ADverb2 / Eos2 Poliverse Wider Output VirSyn Barkfilter AudioDamage RoughRider2 This output was mixed down with the Borderlands output combined with further effects to create the final piece.

Original sample: https://soundcloud.com/ablaut/osd-67-sample/s-0EPzE

Uploaded with AudioShare app - http://kymatica.com/audioshare