A franchise that emerged in the early 1990s, Fire Emblem is a notable series that has emerged from Nintendo’s roster of games, but what more is there to know about these games? The Lore Research Lab has an answer to that question, exploring details on development and Fire Emblem’s unique take on game genres. This second part discusses characters and gameplay mechanics that present distinct qualities about this franchise.
Timestamps:
00:06 - Character Information
02:37 - Character Building
13:14 - Character Archetypes
16:57 - Classes
18:02 - Reclassing
20:05 - Types of Classes
25:38 - Supports
31:09 - Discussing Supports in Awakening and Fates (Minor Spoilers)
37:44 - Gameplay Mechanics
40:24 - Battle Environments
46:18 - Combat Mechanics
58:17 - Game Scenarios
1:07:56 - Weapon Triangles + Battle Forecast
1:08:48 - Stats
1:09:27 - Weapons
1:11:00 - Game Difficulty Modes
1:14:59 - Conclusion
Links/Resources:
Interview with Yamaguchi, Narihiro, and Miguchi (2013)
Character References
Eliwood
Hector
Lyn
Robin
Chrom
Henry
Cordelia
Alm
Celica
Clive
Corrin
Classes + Supports
Game Scenarios (Fire Emblem Echoes: Shadows of Valentia)
Desaix's Fortress
Sluice Gate
Grieth's Citadel
(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Fire Emblem Echoes: Shadows of Valentia and are solely being used for entertainment purposes.)