A franchise that emerged in the early 1990s, Fire Emblem is a notable series that has emerged from Nintendo’s roster of games, but what more is there to know about these games? The Lore Research Lab has an answer to that question, exploring details on development and Fire Emblem’s unique take on game genres. This second part discusses characters and gameplay mechanics that present distinct qualities about this franchise.

Timestamps:

00:06 - Character Information

02:37 - Character Building

13:14 - Character Archetypes

16:57 - Classes

18:02 - Reclassing

20:05 - Types of Classes

25:38 - Supports

31:09 - Discussing Supports in Awakening and Fates (Minor Spoilers)

37:44 - Gameplay Mechanics

40:24 - Battle Environments

46:18 - Combat Mechanics

58:17 - Game Scenarios

1:07:56 - Weapon Triangles + Battle Forecast

1:08:48 - Stats

1:09:27 - Weapons

1:11:00 - Game Difficulty Modes

1:14:59 - Conclusion

Links/Resources:

  • Interview with Yamaguchi, Narihiro, and Miguchi (2013)

  • Character References

Eliwood

Hector

Lyn

Robin

Chrom

Henry

Cordelia

Alm

Celica

Clive

Corrin

  • Classes + Supports

  • Game Scenarios (Fire Emblem Echoes: Shadows of Valentia)

Desaix's Fortress

Sluice Gate

Grieth's Citadel

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Fire Emblem Echoes: Shadows of Valentia and are solely being used for entertainment purposes.)