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Enchanting
Disclaimer about optional status of enchanting rules.
Problems and hazards of enchanting rules and systems.
Goals of enchanting rules in fourth edition.
Primary methods of enchanting.
Alchemy skill: blood charms, common magic items, and consumables.
Role of alchemical enchanting in the setting.
Talent Knack enchanting: Living Armor, Spell Matrix Items, and Thread Items.
Knacks can allow an adept to make alchemical items.
Enchanting Process
Step One: Obtain the enchanting pattern.
The recipe or formula used to create a magical item.
Every formula has a rank that represents the complexity of the process and sets the minimum ability level required to make the item.
Multiple enchanting patterns can (and do) exist for each item.
This variety can be used to add color to the world, clues, or other story aspects based on the item’s origin.
Learned like learning a spell, but no associated Legend Point cost.
Once learned, can make the item as often as time and materials allow.
Enchanting patterns can be learned from other enchanters, found in a forgotten kaer or as another reward, or made from scratch.
Obtaining the pattern should not be difficult unless dealing with potent or rare items.
Step Two: Gather the Materials.
Best source for adventure hooks and story content.
Generic alchemical materials and reagents of a value based on the item being made.
Expensive, special, or rare materials (e.g., magic creature parts, living crystal, orichalcum, True elements).
Left flexible for the GM to justify ingredients based on story needs, and the artisanal nature of enchanting.
Skills and talents that can be used to find ingredients.
Downtime gathering versus adventure based.
True elements
Step Three: Perform the Enchantment
Relevant skill or talent test against the EDN of the item.
High results can create additional doses or reduce time of the process.
Working as a group.
Living armor and shields follow the process of crafting in the Player’s Guide.
Designing your own items.
The more different design aspects you use, the easier the EDN, but the harder it is to create the custom formula in the first place.
Reiterating tying the enchanting process into adventures and story arcs.
Questions? Send them in!
Email: edsgpodcast@gmail.com
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Dan on Twitter: @boice_voice
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