• Happy New Year!

  • Email from Ted: Outcast pop culture reference.

  • Enchanting

  • Disclaimer about optional status of enchanting rules.

  • Problems and hazards of enchanting rules and systems.

  • Goals of enchanting rules in fourth edition.

  • Primary methods of enchanting.

  • Alchemy skill: blood charms, common magic items, and consumables.

  • Role of alchemical enchanting in the setting.

  • Talent Knack enchanting: Living Armor, Spell Matrix Items, and Thread Items.

  • Knacks can allow an adept to make alchemical items.

  • Enchanting Process

  • Step One: Obtain the enchanting pattern.

  • The recipe or formula used to create a magical item.

  • Every formula has a rank that represents the complexity of the process and sets the minimum ability level required to make the item.

  • Multiple enchanting patterns can (and do) exist for each item.

  • This variety can be used to add color to the world, clues, or other story aspects based on the item’s origin.

  • Learned like learning a spell, but no associated Legend Point cost.

  • Once learned, can make the item as often as time and materials allow.

  • Enchanting patterns can be learned from other enchanters, found in a forgotten kaer or as another reward, or made from scratch.

  • Obtaining the pattern should not be difficult unless dealing with potent or rare items.

  • Step Two: Gather the Materials.

  • Best source for adventure hooks and story content.

  • Generic alchemical materials and reagents of a value based on the item being made.

  • Expensive, special, or rare materials (e.g., magic creature parts, living crystal, orichalcum, True elements).

  • Left flexible for the GM to justify ingredients based on story needs, and the artisanal nature of enchanting.

  • Skills and talents that can be used to find ingredients.

  • Downtime gathering versus adventure based.

  • True elements

  • Step Three: Perform the Enchantment

  • Relevant skill or talent test against the EDN of the item.

  • High results can create additional doses or reduce time of the process.

  • Working as a group.

  • Living armor and shields follow the process of crafting in the Player’s Guide.

  • Designing your own items.

  • The more different design aspects you use, the easier the EDN, but the harder it is to create the custom formula in the first place.

  • Reiterating tying the enchanting process into adventures and story arcs.

  • Questions? Send them in!

Email: edsgpodcast@gmail.com

Twitter: @EDSGPodcast

Josh on Twitter: @LoreMerchant

Dan on Twitter: @boice_voice

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