• Paths In Review: Taildancer

  • Historical development background from the Earthdawn Journal to present day.

  • One with the rhythm of the world.

  • The epitome of t’skrang combat style.

  • Requirements to follow the Path.

  • Association with the War College of House K’tenshin.

  • Review of the four schools presented in Mystic Paths.

  • Edo: Area control and movement.

  • Skora: Using tail as shield for defense.

  • Ch’tard: Subtlety and stealth, surprise, and ambush attacks.

  • Shivoavara: Offensive style, most traditional/iconic version.

  • Draws on ideas of martial academies from history and pop culture.

  • Less “secret society” and more “elite fraternity/sorority”.

  • Initiation into the Taildancers.

  • Rivalries between different schools.

  • Mechanical Review: Requirements.

  • Karma Ritual modification.

  • Half-Magic additions.

  • Path Bonuses: Physical Defense, Social Defense, Initiative boosts.

  • Primary path talent options.

  • New talents: Dance Partner, Tail Dance, Tail Spike, Engaging Dance.

  • Ch’tard school talent options.

  • New talents: Ch’tard Dance, Ch’tard Pierce.

  • Sidebar about general design intentions: Expand physical combat into a more complex, crunchy system.

  • Edo school talent options.

  • New talents: Edo Dance, Edo Sweep.

  • Shivoavara school talent options.

  • New talents: Shivoavara Dance, Shivoavara Escalation.

  • Skora school talent options.

  • New talents: Skora Dance, Skora Slam.

  • Taildancers have a lot of talent knacks, sometimes restricted by school.

  • Potential downside of Taildancers hogging the spotlight in combat, expectation of system mastery.

  • Unlike some paths, Taildancers are easy to incorporate into a campaign; don’t dominate narrative themes the way some paths do.

  • Possibility of other schools.

  • Intentionally designed for a more intensive game mechanical focus.

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