• Mystic Paths: Horror Stalker

  • Development history of the Horror Stalker from first edition Discipline to fourth edition path.

  • Uniquely Earthdawn—few fantasy games take an aspect of the setting and build a class or profession solely dedicated on it.

  • Problems with older versions of the Horror Stalker.

  • As with other focused Disciplines, it defines the style of game you are going to have.

  • Path essay provides some setting detail and path structure that was lacking in earlier versions.

  • Nature of the Horror Stalker and their mindset.

  • Horrors, their presence in the setting and your game.

  • Themes and ideas you can explore with the Horrors.

  • Horror Stalkers and Questors.

  • Pop culture inspirations for Horror Stalkers.

  • Becoming a Horror Stalker.

  • Lessons for new initiates and the mission.

  • Expanded roles beyond simple combat.

  • External sources for horror-style games—Call of Cthulhu, Delta Green.

  • Modifications to Karma Rituals

  • Path Half-Magic

  • Path rank benefits.

  • Path talent options—tools that help track down and deal with Horrors, but no basic combat abilities.

  • New talents: Bear Mark, Call of Harrow, Bane Strike, Gaze Into the Abyss, Purge Karma, Sense Horrorspawn.

  • Path Knacks

  • Wrapping up.

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