Mystic Paths: Horror Stalker
Development history of the Horror Stalker from first edition Discipline to fourth edition path.
Uniquely Earthdawn—few fantasy games take an aspect of the setting and build a class or profession solely dedicated on it.
Problems with older versions of the Horror Stalker.
As with other focused Disciplines, it defines the style of game you are going to have.
Path essay provides some setting detail and path structure that was lacking in earlier versions.
Nature of the Horror Stalker and their mindset.
Horrors, their presence in the setting and your game.
Themes and ideas you can explore with the Horrors.
Horror Stalkers and Questors.
Pop culture inspirations for Horror Stalkers.
Becoming a Horror Stalker.
Lessons for new initiates and the mission.
Expanded roles beyond simple combat.
External sources for horror-style games—Call of Cthulhu, Delta Green.
Modifications to Karma Rituals
Path Half-Magic
Path rank benefits.
Path talent options—tools that help track down and deal with Horrors, but no basic combat abilities.
New talents: Bear Mark, Call of Harrow, Bane Strike, Gaze Into the Abyss, Purge Karma, Sense Horrorspawn.
Path Knacks
Wrapping up.
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