• Happy New Year! Welcome to year two.

  • Emails and Forge Weapon

  • Email from Matthew: Condolences and praise for Dan’s Legends Readings

  • Email from Brian: Strengths of alternate mounts for Cavalryman adepts

  • Forge Blade/Weapon

  • Six different variants of the talent (depending how you count)

  • First Edition overview

  • Adept’s Way Addendum

  • Introduces cap to bonus equal to base weapon damage.

  • Introduces more difficult DNs for use on thread items.

  • Two consequences of these changes: Starts balance difficulties of mundane weapons versus thread weapons.

  • Permanent bonus also warps the setting in certain ways.

  • Second Edition Overview

  • Introduced time limit bonus lasts.

  • Discussion of consequences and issues.

  • Classic Edition Overview

  • Lots of heavy lifting, covering crafting in addition to damage bonuses.

  • Discussion of consequences and issues.

  • Lots of fiddly (and extraneous) behind-the-scenes math and edge-case exceptions.

  • Reminder: Changes were attempts to address issues each development team had with talent balance.

  • Third Edition Overview

  • Discussion of consequences and issues.

  • Fourth Edition Overview

  • Design process to address different issues and consequences.

Email: edsgpodcast@gmail.com

Twitter: @EarthdawnG

Josh on Twitter: @mataxes

Dan on Twitter: @boice_voice

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