Don’t forget the Kickstarter for Empty Thrones!
Disregard what Josh said — Uhl will be on the poster.
Illusionists!
Magician Discipline, masters of illusion, deception, and mental magic.
Common perception as pranksters or practical jokers.
Illusion mechanics can be difficult to wrap your head around.
Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/
Important Attributes: Charisma, Perception, Willpower
Karma Ritual leans into the “stage magician”
Brief aside about real-world stage magicians.
Artisan skills.
Knotted handkerchiefs as Illusionist grimoire.
Half-Magic
Durability 3
Novice Tier Talents
An example of Sensing Difficulty and use of False Sight.
Illusionists have more of a Social direction or sub-theme than other magicians.
Some overlap with Thief and Troubadour.
Options can be chosen to potentially “present” as another magician Discipline.
Illusionist can fill the role of a “face man” with their social capability.
A brief word about the Illusionist artwork.
Journeyman Tier Talents.
Glamour Discipline ability.
Power Mask discussion.
Best Multi-Discipline options.
Illusionists suited to more creative, clever, thinking-outside-the-box play.
Good investigators, contrast to Archers.
Illusionist and Archer “buddy cop” concept.
Potential group roles for the Illusionist
Storytime: Rensil and the illusory breakfast.
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
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