• Don’t forget the Kickstarter for Empty Thrones!

  • Disregard what Josh said — Uhl will be on the poster.

  • Illusionists!

  • Magician Discipline, masters of illusion, deception, and mental magic.

  • Common perception as pranksters or practical jokers.

  • Illusion mechanics can be difficult to wrap your head around.

  • Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/

  • Important Attributes: Charisma, Perception, Willpower

  • Karma Ritual leans into the “stage magician”

  • Brief aside about real-world stage magicians.

  • Artisan skills.

  • Knotted handkerchiefs as Illusionist grimoire.

  • Half-Magic

  • Durability 3

  • Novice Tier Talents

  • An example of Sensing Difficulty and use of False Sight.

  • Illusionists have more of a Social direction or sub-theme than other magicians.

  • Some overlap with Thief and Troubadour.

  • Options can be chosen to potentially “present” as another magician Discipline.

  • Illusionist can fill the role of a “face man” with their social capability.

  • A brief word about the Illusionist artwork.

  • Journeyman Tier Talents.

  • Glamour Discipline ability.

  • Power Mask discussion.

  • Best Multi-Discipline options.

  • Illusionists suited to more creative, clever, thinking-outside-the-box play.

  • Good investigators, contrast to Archers.

  • Illusionist and Archer “buddy cop” concept.

  • Potential group roles for the Illusionist

  • Storytime: Rensil and the illusory breakfast.

Email: edsgpodcast@gmail.com

Twitter: @EarthdawnG

Josh on Twitter: @mataxes

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