• The Thief Discipline

  • Language lesson: Josh says “larcenical” is not a word.

  • Two new Earthdawn actual play podcasts: Namegivers Podcast and Circle of Dawn.

  • Legends of Earthdawn podcast is back to a more regular release schedule.

  • Final PDF of Iopos Sourcebook is available, as are preorders for dead tree version.

  • Origin of Thieves in fantasy gaming.

  • Thief working with a group; anti-social identity of Garlthik and J’role from The Longing Ring.

  • Self-reliance versus selfish.

  • Iconic role of the Thief as trap handler in dungeon/kaer delving style of play.

  • Important Attributes: Dexterity, Perception, Charisma.

  • Sample Artisan skills.

  • Half-magic abilities.

  • Free Talent: Danger Sense.

  • Novice Tier Discipline Talents.

  • Iconic Thief abilities.

  • Disarm Trap unlocks ability to notice traps with Awareness.

  • Haggle as negotiation for fencing stolen goods.

  • Novice Talent Options.

  • Discussion of Climbing as an option.

  • All attack talents are options.

  • Different attack styles for the Thief.

  • Journeyman Tier Abilities.

  • Shadowcloak was originally Circle 10 and did basically the same thing.

  • Journeyman Tier Discipline Talents.

  • Minor theme of illusion magic enhancing Thief abilities.

  • Journeyman Talent Options.

  • The problem of Dead Fall.

  • Thief concepts: Cat burglar, con artist, high damage striker.

  • Comparison and coexistence with other Disciplines.

  • Book recommendation: A Burglar’s Guide to the City

  • Heist movies. Ocean’s Eleven and sequels.

  • Leverage as heroic team of different Thief concepts.

  • Indiana Jones as a kaer-delver Thief.

  • Racial Thief variations.

Email: edsgpodcast@gmail.com

Twitter: @EarthdawnG

Josh on Twitter: @mataxes

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