• Email from Ste: What else might have been lost because of the Scourge?

  • A brief word about canon “Inspiration, not dictation.”

  • Differences in the racial population distribution of Barsaive before the Scourge?

  • What culture lost the most and has the most to regain?

  • Steel Thought use against blindside or surprise attacks?

  • Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something?

  • Email from Ted: Does the Disarm Trap talent work against magical traps?

  • Places Primer: The Kingdom of Throal

  • The massive, mile-across Gates

  • The Grand Bazaar: Barsaive’s mega-mall.

  • Halls of Throal: Moria, not a mine

  • Twisting, difficult to navigate, cross-passages between major halls.

  • Three different neighborhoods: Dahnat, Wedshel, Estates.

  • Inner Chambers: Heart of the Kingdom

  • Inner Cities: Conflict between the old and new.

  • Crysttal Greenhouses and Mines

  • Bright colors, decoration to liven up plain stone.

  • One word: Pungent!

  • Trade guilds. Mucker’s Guild.

  • Coinage

  • Almost any game in Barsaive will involve Throal in some capacity.

  • For more detail, check out the phenomenal Throal sourcebook!

  • Coming soon: Patterns — send your questions!

Email: edsgpodcast@gmail.com

Twitter: @EarthdawnG

Josh on Twitter: @mataxes

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