Weaponsmiths!
We will avoid the weeds of Forge Weapon
Dan’s first character was a Weaponsmith.
Fills the narrative niche of craftsman or smith, and makes it a playable role.
Crafting systems can be a thing.
Downtime and a brief aside on Josh’s campaign calendar.
Karma Ritual
Half-Magic Ability
Free Talent: Craftsman
Novice Tier Discipline Talents
A historical retrospective on Weapon History
Social character, community leader or respected individual.
Novice Talent Options
Support and defense are important concepts.
Solid, dependable, resilient.
Journeyman Abilities and Discipline Talents
Forge Armor as a counter to Forge Weapon
Spot Armor Flaw (and Josh gets it wrong at first)
Journeyman Talent Options
Continuing the themes of defense, support, and social ability.
Weaponsmiths are likely to be one of the most common adepts normal folk will interact with.
The way a Weaponsmith’s social ability manifests would be different from a Troubadour or other social character.
Perception, Charisma and Willpower are important. Dexterity for more combat angled Weaponsmiths.
Depending on group make-up, can be good front man or party face, or a second to the group leader.
GMs, if there is a Weaponsmith player character, make sure you allow for downtime!
Once again: Defense and support.
Subtle and long-term power, not flashy.
A sidebar about role overlap and how optional talents allow play areas to be covered.
And we didn’t even get into enchanting!
Email: edsgpodcast@gmail.com
Twitter: @EarthdawnG
Josh on Twitter: @mataxes
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