Guess what? Not all video games are about shooting people in the face or driving recklessly! Games have evolved into a rich and varied medium where there's something for everyone. No gaming experience? No console? No idea where to start? Enter your heroines, Anna Tarkov and Jessica Dennis.
After 137 wonderful episodes, we bid you, our faithful listeners, the very fondest of farewells. We've arrived at the metaphorical fork in the road, and we don't even care what a dreadful cliché that is. We hope you've had as much fun, learned as much, and generally had as good a time as we have with Unconsoleable.
Remember, aloha means goodbye, but it also means hello love: so to you, our listeners, aloha!
We talk to the brains behind Brain & Brain, acclaimed (and adorable) developers of Burly Men at Sea and Doggins
Aside from Jessica's Big! Huge! News!, a pretty disappointing week in gaming all around
Details emerge about the new The Room Game, a Candy Crush game show (?!), Crossy toys, and dire warnings
Missed our very first episode? Good news: we've re-released (and shh, lightly remastered) it for your listening enjoyment!
Good friend and erstwhile game developer Joe Macirowski joins us once again to puzzle over some curious Nintendo decisions. To put it mildly.
Some games got us riled this week, plus our extremely plausible and highly scientific herring theory
We're still reeling from the election, but we try to keep it on track and about games this week!
We're posting this episode while election results come in so you're getting a really crappy iTunes summary this week
The only thing that didn't stink is, surprisingly enough, that cheesy-looking game Anna fell in love with
Anna and Jessica drink their way through what they're playing, ponder App Store search ads, and mock some Nintendo "news"
We like some games, we hate some games, and some games are just ok. Plus, Ubisoft bought WHAT?
We get righteously angry at the dot bizzes and their bad attitude toward premium games, then take a moment rip entitled gamers a new one
The Most Excellent Templar of Tacos and Sublime Prince of the Royal Tortilla join us to talk looty dungeons and mobiley games
Gaaaaaaames. So many games. We'll catch you up on what we've been playing in between guests and let you know what might be worth your precious time (and sometimes money)!
We've captured two spry foxes, er, Spryfoxers, to talk to us about making awesome games, especially on mobile
We talk to indie dev and Thimbleweed Park game designer Jenn Sandercock about making games, both analog and digital. The analog ones involve cookies. We approve.
Who wins first prize in dickery? Can a mobile fencing game really be any good? What do we hate this time? All this and more!
Legendary (yes, we insist) game developer Ron Gilbert joins us to talk adventure games, indie game dev, woodchucks, and exploding hamsters.
Jessica wants you to Pokemon Go get off her lawn, while Anna is thoroughly hooked, and in other positive Nintendo news, a squee-worthy new addition to the hardware family
Our WWDC spy delivers his report: is Apple doomed? Of course! But listen to find out exactly how!
Jessica played nothing new and Anna deleted some games! Scandal! Plus we try to make Steve's HearthZone happen.
There's a real dearth of new games worth checking out lately, it seems, but luckily there's plenty to complain about!
A listener-recommended game has set our hearts alight! Plus App Store changes and shenanigans in China.
We have a backlog of games to talk about and it's NOT all Candy Crush. But it's... not no Candy Crush either...
Special guest Enric Jorda, one of the creators of Love You to Bits, joins us to talk about the game and offer one crazy trick to fix the App Store
Jessica has gone over to the Dark Side because they have candy there. And speaking of candy, we speculate about forthcoming Blizzard/Activision King games, discuss a weird silver lining to Thailand's military coup, and of course, talk about what ELSE we're playing.
Anna and Jessica expose their secret gaming shame and lament the downright BORING state of mobile games this week
Why touch controls so often suck, who will save mobile gaming, and why we finally played Candy Crush
It's been a hard week but games have helped us through it. That, and some truly bizarre news!
We play good games, bad games, and let our feels out about deliberately difficult games
We talk at length about what we've been playing then whip you through the fastest news segment EVER!
The long-awaited Disney Crossy Road episode with friend-of-the-show Matt Hall is finally here! Grab the game, if you haven't already, and have a listen for a peek behind the scenes.
Things get back to normal, for better or worse, and we talk about some games! And also how to be a giant creep!
Due to circumstances beyond our control, we can't bring you the episode we had planned. However, we can bring you, um, this!
Jessica takes shameless advantage of Anna's distraction as she prepares to leave for GDC to complain at length about an almost-great game. And has Amazon set up a charity for game devs?
Our friend and occasional game developer Joe Macirowski joins us to hand out the scoldings we've been bottling up lately. Also, Jessica's robot army.
Bertram Fiddle creator Seb Burnett joins us to discuss really narrowing your game's potential audience as much as possible!
Barry Meade of Fireproof Games, makers of our beloved The Room games, joins us to talk about why mobile games can absolutely be amazing (as his studio has proven)
Ok so we couldn't bring you Fireproof's Barry Meade this week, but we will next week, and meanwhile we are our usual entertaining and informative selves!
In a shocking turn of events, we discuss mobile games (and announce an exciting upcoming guest)
We were all ready to love new puzzler Twofold, but we're... unsure. Also, Anna dives pretty deep into Crashlands while Jessica tries to stay objective about a game designed by Donald Rumsfeld. Yes, that Donald Rumsfeld.
We kick up a (very) little controversy, talk about what we're playing, excoriate some unhelpful attitudes, and more!
Neven Mrgan, creator of Blackbar, Grayout, and Space Age, joins us to talk iOS gaming and the Twizzler Diet.
Is Jessica still a Real Gamer or has she gone over to the dark side? Plus a bunch of mobile gaming news!
We winnow down our list of 35 great games of 2015 to agree on a single winner. The suspense! The drama!
We actually make time to talk about games! That we're playing! I know, right? Also issues with free to play, coppa, and sweaty butt money
We sally forth on our own this week and definitely do not objectify any male mobile game developers. Definitely not. We do discuss a bunch of mobile gaming news though!
Matt Ditton, our third Australian Matt who is a mobile game dev, joins us to talk Aussie Matts, Shooty skies, and hunky game devs, among other things
Randy Smith of Tigerstyle, indie studio behind Waking Mars and the Spider games, joins us to talk about the past, present, and future of indie mobile game dev.
Artivist Kiva Bay joins us to talk about her game 12 Hours and how we can all help the homeless, no matter our circumstances
Good friend and special guest Joe Macirowski joins us to talk about the new AppleTV from a developer as well as a gamer perspective
Our Nintendo Ninja Shareef Jackson joins us again to talk, you guessed it, Nintendo. And babies with jetpacks?
On our own again, we catch up on some housekeeping and then talk about mobiles games journalism that is WRONG. Oh and there's some weird advice too.
Our Gaming Yoda Steve Lubitz and his awesome wife Maureen join us to talk Hearthstone, goats, and... chain restaurants?
We have a Prettygreat time talking to Prettygreat creative director Luke Muscat and ReasonablyOk managing director Phil Larsen
Tanya DePass, #INeedDiverseGames originator, joins us to talk diversity, gaming, and diversity in gaming
Once again there's a lot to be mad about in mobile gaming, and without awesome guests to distract us, we have at it!
"Material" podcasters Yasmine Evjen and Russell Ivanovic join us to talk mobile gaming and more from an Android perspective
Matt Hall and Andy Sum join us for our special one-year anniversary episode to talk Apple TV, the future of Hipster Whale, and even more much much more than usual!
We invite Notch on the show, give mad side-eye to @appstoregames, and talk about That One Game.
Joel tells us how the idea for Prune came about, plans for future updates, his origin story in gamedev, his shameful mobile gaming secret, and much, much more!
Genuine fan of the show and our ESN fearless leader, Moisés Chiullan, stops by and talks about his gaming credentials (or lack thereof) and we try not to shame him too hard about not being a real filthy casual.
If you heard Episode 42, you might recall that we said some things about iOS gaming site Touch Arcade that were a bit harsh and unkind. While we stand by a lot of what we said, we believe that we unfairly mischaracterized the site in a number of ways as well.
Our Gaming Yoda Steve Lubitz joins us once again to lay some knowledge on us (and get some angies out)
Future big-deal mobile game dev Jake Sones joins us to be hilarious and talk about Zombie Match Defense
Besides porn on extremely old, outdated types of media, we talked about Touch Arcade's Patreon (spoiler alert: we are not fans), Bethesda's "surprise" hit Fallout Shelter, Nintendo's pronouncements on how their mobile games will be monetized and much, much more!
We welcome awesome indie game developer Jenna Hoffstein to the show to talk about her game, The Counting Kingdom, how being an indie isn't always all sunshine and rainbows and much more.