We've all played, or played with, TTRPG characters that were flawed.  Not by their stats, but by some characteristic that compelled them to not only act in a way that was mechanically optimal.

This week, we discuss whether more characters should have a flaw.  If so, does this flaw need to be represented mechanically or can it be handled purely through roleplay?

Obliteration Kevin MacLeod (incompetech.com)

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