We rave about Until You Fall and investigate why its take on melee combat is so much more compelling than those in Blade and Sorcery and Boneworks. The physics-based simulationism of Boneworks seems super popular on Twitch, Twitter, and Reddit. Why are we championing a cartoony, abstract approach and saying it is more realistic and immersive? Listen to find out!

Timestamps:

0:00 - Topic Introduction

4:07 - Until You Fall overview

19:38 - GORN and Boneworks

23:41 - Pros and Cons to each approach

34:45 - Physics in Combat vs World Interaction

Game Link:
Until You Fall - https://untilyoufall.schellgames.com/

Things we mention:

“Flow” - https://en.wikipedia.org/wiki/Flow_%28psychology%29

Mike Tyson’s Punchout - https://en.wikipedia.org/wiki/Punch-Out!!_(NES)

Blade and Sorcery - https://warpfrog.com/

Saints and Sinners - https://vrwalkingdead.com/

GORN - https://store.steampowered.com/app/578620/GORN/

Boneworks - https://store.steampowered.com/app/823500/BONEWORKS/

They Live fight scene - https://www.youtube.com/watch?v=4-MVMbm6c0k

Half Life: Alyx - https://www.half-life.com/en/alyx