We rave about Until You Fall and investigate why its take on melee combat is so much more compelling than those in Blade and Sorcery and Boneworks. The physics-based simulationism of Boneworks seems super popular on Twitch, Twitter, and Reddit. Why are we championing a cartoony, abstract approach and saying it is more realistic and immersive? Listen to find out!
Timestamps:
0:00 - Topic Introduction
4:07 - Until You Fall overview
19:38 - GORN and Boneworks
23:41 - Pros and Cons to each approach
34:45 - Physics in Combat vs World Interaction
Game Link:
Until You Fall - https://untilyoufall.schellgames.com/
Things we mention:
“Flow” - https://en.wikipedia.org/wiki/Flow_%28psychology%29
Mike Tyson’s Punchout - https://en.wikipedia.org/wiki/Punch-Out!!_(NES)
Blade and Sorcery - https://warpfrog.com/
Saints and Sinners - https://vrwalkingdead.com/
GORN - https://store.steampowered.com/app/578620/GORN/
Boneworks - https://store.steampowered.com/app/823500/BONEWORKS/
They Live fight scene - https://www.youtube.com/watch?v=4-MVMbm6c0k
Half Life: Alyx - https://www.half-life.com/en/alyx