John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and a brief consideration of cutscenes and trailers in video games.

Links for this episode:

  • Thomas Pogge - Reimagining pharmaceutical innovation - YouTube
  • Against Intellectual Monopoly (PDF)
  • Against Intellectual Monopoly - Amazon.com
  • Book Review: “Patent Failure” - Ars Technica
  • Patent Failure: How Judges, Bureaucrats, and Lawyers Put Innovators at Risk - Amazon.com:
  • Lag: The Bane Of Touch Screens - Noel Llopis
  • Programming Responsiveness - Mick West
  • Measuring Responsiveness in Video Games - Mick West
  • Making It Scientifically - Robert K. Merton
  • Nathan Myhrvold and collective genius in science - Malcolm Gladwell in The New Yorker
  • Can Patents Deter Innovation? The Anticommons in Biomedical Research - Michael A. Heller and Rebecca S. Eisenberg
  • Financing Drug Research: What Are the Issues? - Dean Baker
  • The Truth about Drug Companies - Marcia Angell, MD
  • Red pill blue pill - John McCoy
  • Context-Free Patent Art
  • Patent Hands - Flickr
  • Pirate Party - Wikipedia
  • Thomas Jefferson on Patents and Freedom of Ideas - Moving to Freedom
  • Transatlantic ping faster than sending a pixel to the screen? - Super User
  • Super Mario World ending

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