John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the extremely unlikely possibility of any sort partnership between Valve and Apple.

Links for this episode:

  • Apple Cinema Display ADC - Technical Specifications
  • Apple Cinema Display ADC (22-Inch) picture and specs - EveryMac.com
  • The 4-inch iPhone - The Russians Used a Pencil
  • 4-inch iPhone mockup - 9to5Mac
  • How Apple Could Make a 4-Inch iPhone - Daring Fireball
  • The 4 inch iPhone 5 - The Verge
  • Time Management for System Administrators - O'Reilly Media
  • The "talking to the bear" quote from the Time Management book
  • Back to Work #63: Bold with the Scissors
  • Tim Cook didn’t come here, says Valve’s Gabe Newell
  • Valve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership - The PA Report
  • Valve: How I Got Here, What It’s Like, and What I’m Doing - Michael Abrash
  • Michael Abrash - Wikipedia
  • When Upgrading is not a Choice - Jim Cloudman
  • RGB High/Low on the Apple TV - Christopher G. Herbert
  • Penny Arcade comic about the dilution of gaming culture
  • The Conversation #16: iValve - 5by5
  • Journey
  • Limbo
  • Braid
  • Passage
  • Valve Handbook for New Employees (PDF)

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