John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the extremely unlikely possibility of any sort partnership between Valve and Apple.
Links for this episode:
- Apple Cinema Display ADC - Technical Specifications
- Apple Cinema Display ADC (22-Inch) picture and specs - EveryMac.com
- The 4-inch iPhone - The Russians Used a Pencil
- 4-inch iPhone mockup - 9to5Mac
- How Apple Could Make a 4-Inch iPhone - Daring Fireball
- The 4 inch iPhone 5 - The Verge
- Time Management for System Administrators - O'Reilly Media
- The "talking to the bear" quote from the Time Management book
- Back to Work #63: Bold with the Scissors
- Tim Cook didn’t come here, says Valve’s Gabe Newell
- Valve’s Gabe Newell talks wearable computers, why consoles should open up, and game ownership - The PA Report
- Valve: How I Got Here, What It’s Like, and What I’m Doing - Michael Abrash
- Michael Abrash - Wikipedia
- When Upgrading is not a Choice - Jim Cloudman
- RGB High/Low on the Apple TV - Christopher G. Herbert
- Penny Arcade comic about the dilution of gaming culture
- The Conversation #16: iValve - 5by5
- Journey
- Limbo
- Braid
- Passage
- Valve Handbook for New Employees (PDF)
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