Saltmarsh Monday Nite
Note: This is a raw, unedited RPG session. Don't play at normal speed if you can help it.
Qirel Aloro, denizen of Waterdeep, is engaged by a sketchy local wizard, Phineas, to travel north to as small fishing town called Saltmarsh in search of a secluded alchemist's abode and see if there is a so called Philosopher's Stone in his possession. He travels with kakke, an unknown acquaintance and is equipped with 4 magical cards to help him locate companions with unknown and possibly arcane potential.
The party is collected and they launch out to investigate this "Haunted House just outside of town."