Should GMs write out a strict series of events which they intend their players to play through? Or should they plan nothing more than the world itself, and allow the players complete freedom to do whatever they choose in it? In this episode we discuss the merits of linear vs open world game design, and when elements of each are appropriate, or inappropriate to utilize in your tabletop sessions.
Intro ("Fluffing a Duck") and Outro ("Scheming Weasel") songs by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0