Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging)

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. How does one model something as complex as cloth, how it drapes on the body, moves in the wind, and more? Tuur Stuyck talks about the research happening in this space, including his own, as well as his new book on the topic!

  • Buy the book - Cloth Simulation for Computer Graphics
  • Yarn Cloth
  • Deep Wrinkles
  • Cloth Simulation

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