First off let me state the obvious. The UNDO and REDO features have been way long overdue and it’s finally here. Below are screen shots showing the new UI for FMOD Designer 2010 and the new way it displays multiple events and multiple property changes etc.the new look is in my opinion far nicer than the outdated blue Russian submarine they had before and from a usability perspective Firelight is certainly improving their product. I do commend them for accepting the fact that Audiokinetic’s Wwise Sound Engine is really taking the game audio engine market share and in order for them to stay in the game, they have to acknowledge that they actually listen to their users. Also I will be doing some advanced FMOD tutorials with the new 2010 FMOD Designer soon so stay tuned :)

Note: You can click each picture to see the actual real sized image.

UNDO / REDO

The Event View

 **Multiple Events Selected.**

Allowing for easy edits across many events at the same time.

  **More details about the new release:**

Key Features


Improved Interface FMOD Designer 2010 features an improved layout and many workflow enhancements designed to make creating game audio faster and easier. Together with extensive engine integrations (see below) the aim of FMOD Designer 2010 is to make the lives of game sound designers much easier - allowing them to spend more time being creative and producing stunning game sound.

Engine Integrations New for FMOD Designer 2010 is the FMOD Unreal Engine 3 integration. This is the deepest Unreal Engine 3 audio integration available and provides an unparalleled level of flexibility. FMOD also has integrations with the following game engines: * CryENGINE (FMOD is the default audio solution) * Unity (FMOD is the default audio solution) * Unreal Engine 3 (FMOD Designer 2010 features a deep integration) * BigWorld (FMOD is the default audio solution) * Vision Engine * Scaleform

Graphical Bulk Editor New for FMOD Designer 2010 is a graphical bulk editor that allows you to easily tweak the properties of multiple sound effects at once. The bulk editor was designed with large projects in mind, and provides a bird's eye view that allows you to quickly survey changes across thousands of sound effects. This view is unique to FMOD Designer 2010 and was designed in collaboration with our users.
The bulk editor supports the most commonly used properties and provides a tailor-made graphical interface for each: * Volume & Volume Randomization * Pitch & Pitch Randomization * Reverb Wet & Dry Levels * Fade In & Out * Min & Max Distance * Rolloff Curve * Playback Behavior

Multi-Track Editor FMOD Designer 2010's multi-track editor allows you to create complex layered sound effects - such as car engines, weapons, background ambiences and crowd simulations. Design sound effects that respond dynamically to game events. Use automation curves based on game parameters to control DSP effects and properties. You can also use game parameters to trigger different sounds within your sound effects - break free from the timeline! ###### Built-in DSP Effects

The multi-track editor supports the DSP effects built into the FMOD Ex API. Create effect chains, apply them to layers within the multi-track editor and use game parameters to automate effect properties. DSP effects include: * Lowpass & Highpass * Delay, Flange, Chorus * Tremolo * Distortion * Normalization * Parametric EQ * Pitch Shift * Compression * Reverb

Audio Building Blocks Create sound effects within the multi-track editor using reusable sound components - and share the components among different sound effects, saving memory and time. You can also use these building blocks to add variation and randomization to your sound effects - randomize between different source recordings or create sound grains and use granular synthesis for ultimate randomization. In addition, you can randomize properties such as volume and pitch - which is great for creating variation without using additional audio memory. Non-Linear Music Composition FMOD Designer 2010's visual composition tool allows you to create music that responds dynamically to game events. Easily create complex compositions with branching structures - and visually design branching logic based on game parameters. This unique tool allows you to create musical transitions that may be as subtle as a key change or as dramatic as moving from one musical genre to another - you're only restricted by your imagination. Reverb Ambiences Create realistic reverbs for your game environments using the high quality I3DL2 compatible reverb effect built into the FMOD Ex API. Choose from 26 FMOD reverb presets or create your own unique reverbs within FMOD Designer 2010. Audition & Profile Want to mix and optimize your game live - as you play? ###### Live Mixing

Using FMOD Designer 2010's network audition feature you can connect to and mix your game live. Tweak levels, effects, and properties for all game sounds while playing the game. ###### Live Profiling

FMOD Designer 2010's profiler allows developers to monitor levels, performance, and resource usage live. It provides a live visual representation of both CPU and memory usage as the game is played, as well as displaying the DSP routing within the FMOD Ex sound engine - this is especially useful when debugging and optimizing your game audio.

Sound Banks FMOD Designer 2010's banks feature allows you break up your game's audio into groups to control memory usage and compression settings - for example you could separate your character sounds into one bank, music in another, and specify different compression settings for each bank. You can use the sample rate optimization feature to automatically reduce the size of your banks without reducing audio fidelity.
FMOD Designer 2010 supports exporting an extensive range of audio formats: * PCM * ADPCM, GCADPCM * MP2, MP3 * CELT * XMA * VAG

Deploy for Multiple Platforms and Markets Speed up your development time with FMOD Designer 2010's ability to create and manage content for multiple target platforms and language markets within a single project. FMOD Designer 2010 supports Windows, Mac, Linux, Xbox 360, Wii, PS2, PSP, PS3, iPhone & iPad. FMOD Ex API FMOD Designer 2010 was made to complement the FMOD Ex API. The FMOD Ex API is one of the most widely used audio APIs both within the video game development market and also in the fast growing simulator market. FMOD Ex API is highly optimized and extremely stable. http://www.fmod.org/index.php/products/designer