At the beginning of the year we published the “Projects to Look Forward to in 2023“. It is time for an update on the planning, and to share the prioritized projects as of now – second quarter of 2023.

Planning session at the Blender headquarters in February, 2023.This concerns mainly the work to be done by the developers working at the Blender headquarters or on a development grant.

In bold are the targets currently in active development or recently implemented.

Cycles Light Linking * Custom Normals * Grease Pencil Integration Extensions Platform Blender Implementation * Web Implementation Character Animation Design and Planning Viewport Compositor Support more Nodes * Painterly Filters * Render Passes * Unify Compositors EEVEE Next SSS * Volumes * Irradiance Baking * Feature Complete Sculpting Dynamic Topology Refactor * Multiresolution Improvements Brush Assets Asset Shelf * Asset Traits * Draft * Brush Systems Grease Pencil 3.0 Merge into Main * Port Modifiers * Feature Parity Physics & Simulation Simulation Nodes * Node Operators * Realtime Mode * Node Tools R&D Vulkan Compute Pipeline and Resources * Graphic Pipeline * Feature Complete * Optimizations UV Improvements UV Packing* * Other Targets In the spirit of transparency in Blender development, below you can find the weekly planning for these projects.

Keep in mind that this schedule is ever evolving, and the target deadlines are bound to be shifted.

Initial monthly targets of the ongoing development projects.The bf-admins column in the spreadsheet corresponds to the person responsible for reviewing and follow-up on that project.


UpdatesThe Brush Assets project is delayed and encountering unforeseen technical difficulties. Thus it will be broken down in two main deliverables:

  • Asset Shelf – for Pose Library.
  • Draft System – for Brushes.

Cycles and Compositor projects are being developed to be tested and used in the next Blender Studio open movie (to be announced). Procedural Texturing may be part of the open movie development goals after those projects are completed.

Dynamic Overrides may also get in the picture once “Brush Assets” is finished.

Get InvolvedIf you’re interested in joining the development of those projects, visit the #blender-coders channel or attend the related module meetings to learn how to get involved.

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