We are just a few weeks away from the release of Blender 4.2 LTS. A major upgrade with loads of new features and improvements that require testing.
It is impossible for developers to cover all use cases that need to be tested, this is where the power of the community comes in. Let’s put it to the test!
What to TestWhile Blender 4.2 LTS brings updates in pretty much every corner, some of the main ones are:
Plus plenty of new features such as the introduction of Extensions, per-collection export, sculpt polyline tools, re-visited Shade Auto Smooth workflow, and so much more.
Hardware RequirementsHardware requirements have changed as well, on Windows and Linux a CPU with SSE4.2 is now required. This is supported since AMD Bulldozer (2011) and Intel Nehalem (2008).
Make sure to check the full list of compatibility changes (for Blender 4.2 LTS and future releases).
How to TestTesting can be pretty straight forward:
You can also try out the usual demo files.
For feedback on the features and changes, check the individual threads under Feature & Design Feedback on the forums.
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