Greg has a cold, and we discuss what happens if you give spiders alcohol.
In true professional fashion, there is then a jarring transition to the first topic of the podcast: The level of magic in your campaign. (High magic? Low magic? In-between?)
Oh, the difficulties of spellcasting and the dearth of magic items in low-magic campaigns!
Oh, the high-magic campaign shenanigans with things like otyugh Sewage plants, the privacy-less society, instant transportation, and magical "technology."
What about magically splitting the atom & creating a supercollider that inadvertently sucks the planet into an artificially-created singularity to the far realm? Mebbe we need "Arcane Police Enforcers" to prevent that...
Greg rants about the vision/visibility game rules in D&D vs. reality. We discuss long-range tactics, archery and we somehow manage to insult Nebraska. Greg calls bullshit on the limits of blindsight, tremorsense & darkvision for creatures that evolved or grew up underground. Why can't these creatures see in darkness as well as humans see in bright above-ground light?