We all know the REAL reason people play D&D is to get that sweet, sweet imaginary gold and treasure. For DMs, it can be one of the most frustrating and confusing aspects of the game to manage. How do you manage the economy of a campaign? How important are magic items to an adventuring group? How do you make rewards meaningful? This week, Zach, Stephen and Drej dive into the costs, benefits and headaches of dealing with loot in your D&D home game.
Episode Points of Interest:
1:30 D&D Economy doesn’t make sense
6:00 Random vs. Planned loot
13:00 Scaling wealth at higher levels
14:30 Magic items costs
18:45 Identifying items
21:45 Hoarding items
26:00 Items and action economy
30:00 Design Idea of the Week: Imp Dagger
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