The Beyond the Material crew revisits frustration points around the table and takes a closer look at Player Conflicts: where do they come from, how can they be resolved, and should they always be resolved? From clashing playstyles to triggering behavior to out-of-game issues that spill onto the table, there’s a whole gamut of problems that can turn your favorite pass time into something you dread. Drej, Zach, and special guest host Stu share their experiences, how to resolve player conflicts, and how to make the call when maybe you just shouldn’t be playing at the same table as certain people. PLUS, a Design Idea of the Week inspired from a classic D&D video game: the Flail of the Drow.
Episode Points of Interest:
0:23 Welcome
3:40 Let’s hear from Stu!
5:00 Is the DM responsible for player conflicts?
9:00 Some people shouldn’t play together
11:15 Don’t just take what you can get
14:18 Out of Game Conflicts Spill onto the Table
17:00 “Main Character Syndrome”
20:10 Triggering at the Table
22:50 Design Idea of the Week: Flail of the Drow
Beyond the Material is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.