The gang bring in a new friend to discuss one of the toughest parts of the tabletop game experience - getting started as a new DM. Tyler joins Stephen and Drej to talk about his own experience running a campaign for these two madmen, how he attempted to prepare, the advantages and struggles of using pre-written adventures, dealing with the rules and the unexpected nonsense of the players, and ultimately discuss some strategies to make things easier for new DMs and to keep campaigns from fizzling out. Plus, a design idea of the week featuring a conversion from the Rise of the Runelords a Pathfinder adventure - the Mutated Goblin!
Episode Points of Interest:
0:23 Welcome
1:24 Pathfinder…why??
4:00 Preparing as a new DM
8:08 Pros and Cons of Pre-written Campaigns
12:50 Dealing with the Rules
16:50 Rules Flexing
18:20 Player Curveballs
22:16 Unbalanced Encounters
28:17 DM Stress
31:30 First TTRPG Systems
34:23 Design Idea of the Week: Mutated Goblin
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