This week, with Zach still lost and totally unaccounted for, Stephen and Drej take a tour of one of the most significant expansions of the TTRPG world - video game adaptations! They cover everything from the nostalgic classic released by Bioware in the nineties to massive contemporary releases.  Get their thoughts on which games offer the truest adaptation of TTRPG rulesets, best gameplay, balance between story and tactical combat, and which will really scratch that RPG itch if your players can’t make it to the table. PLUS a design idea of the week specially crafted for players dealing with an overdose of phasing or plane-shifting adversaries: the Plane Lock Spell!

Episode Points of Interest:0:22 Welcome
1:25 Baldur’s Gate 3
5:56 Solasta
9:32 Bioware/Black Isle Games
16:10 Pillars of Eternity
18:45 Pathfinder games
22:37 Divinity
26:40 Design Idea of the Week: Plane Lock Spell

  • Download the Plane Lock Spell
  • Beyond the Material Homepage
  • DMZM.net, Zach's homepage

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