Welcome to another episode of The CMC Game! Marketing Ross and SD Sharpie are your game hosts!

We’ll invite a Commander contestant to join us as we look through the decklist and talk about our favorite cards in each mana value slot.

Today's contestants this time are a sleuthing duo that have been friends forever. Wernog, Rider’s Chaplain and Sophina, Spearsage Deserter have slightly different methods of investigation but always manage to find a clue. Let’s find out how they partner up and put their abilities to work!

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Check out some of our other content

  • Every other Monday on twitch.tv/cmdtower get to see Slinging Cardboard Rectangles #SCR with content creators from across MTG and our own #thecollective members!

  • Brews and Builds: Where EDH deck techs are discussed using the CMDTower method

  • Grains (Establishing your board state, card draw and ramp)

  • Hops (Interacting with your opponents boards and hand)
  • Yeast (How we close out and win the game OR accomplishing the goal of the deck)
  • Spice (Fun add in's that may not have a normal home)

  • Where in the Multiverse is Fblthp (diving into the lore of recently old sets, what could have been, what could come, and what actually happened)

  • Stories That Gets Left Hanging: What was left untold and where do we think it could go

  • Unexplained Omission: Which characters should have appeared in the most recent visit to said plane
  • Tinfoil Hat: Next time we visit who do you think we will encounter? (characters, sparks igniting, etc.)

  • The Eternal of Hot Takes (correlate Legacy strategies to EDH and talk the ban list)

  • Legacy vs EDH (deck construction parallels)

  • Countermeta (legacy tactics to counter meta's or archetypes in EDH)
  • Council of the Unbanned (EDH ban card arguments to make legal again)

  • The Budget Shoppe (walk into our store so we can show you all the affordable ways to deck construct!)

  • General consensus on the archetype

  • Everyone chooses a commander they feel fits that archetype with budget in mind
  • The change- 4 cards at 4 different budgets for each commander to get them going

  • Mr.Bever's Neighborhood (sit down with one of the calmest community members in MrBevers while he educates us on how to handle salt inducing cards)

  • What makes this card annoying or salt-inducing?

  • Why do we (the individual) react this way?
  • How can we form habits that can change this way of reacting over the long haul?

You can support the team by heading over to our Patreon, with 4 different reward tiers from discord access to getting your own playmat/sleeves anything really can help out.

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