https://3speak.tv/watch?v=realdcghoul101/fwusbcqb
I go to Turtledove Detention camp looking for the remains of the Chinese Spy. This is the third episode of the Point Lookout DLC, with the Point Lookout Reborn mod.

Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.

The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

Follow the timestamps:

  • 00:37 - North to Turtledove Detention camp. Some swamp ghouls on the way.
  • 02:09 - Sentry Bots behind the fences. Turtledove Detention camp discovered.
  • 02:55 - Pulse grenades for the robots. I also destroy the turrets.
  • 04:42 - Glowing Ones and Reavers to the east. More feral ghouls from the west.
  • 06:00 - The Interrogation Room A.
  • 06:58 - Ammo boxers on the northeast tower.
  • 07:36 - The interrogation Room B.
  • 08:47 - The Bunkhouse B. An axe was on the floor. Other items are scattered around.
  • 10:03 - The Bunkhouse A. Items were scattered around, and a Stealth Boy was in the locker.
  • 10:49 - No time to sleep. A first aid box near the exit.
  • 11:30 - Chairman Moa - one of the Drunken Gnomes of The DC Interiors Project - is on the watch tower near the entrance (east of the truck). Also, an assault rifle and ammo boxes.
  • 12:49 - The Administration building. Weapons, ammo, and first aid boxes are in the south room.
  • 14:00 - Cryo Mines Schematics are on the table (New Uniques mod). I (almost) missed the grenades, ammo, and Mini Nuke on the shelf above the counter.
  • 14:53 - A psycho and some weapons on the toilet.
  • 15:12 - The north room. Caps, ammo, and a Magnum in the safe. Ammo and combat armor are near the desk.
  • 15:59 - Accessing the terminal. The "Alert: Suspected Spy (Ch.)" mentions a submarine.
  • 16:34 - "Interrogation Reports" entry. Reading the "Doe, John (Submariner)" report. The "Yang, Wan" reports the Chinese Spy's death (+ the morgue).
  • 17:30 - "Camp Operation Reports" entry. Only the "Escape Route Patrols" is accessible.
  • 18:10 - "Intelligence Dossier: Yang, Wan" entry. First, the "Bulletin, Yang Capture/Tranfer" entry.
  • 18:36 - "Public Release: Person Of Interest" entry (already seen in another terminal).
  • 18:42 - "Photo File: Yang, Wan (alias)" entry. I already have the photo.
  • 18:46 - "Intelligence File: Yang, Wan (alias)" entry.
  • 19:24 - Leaving and entering the morgue. Two feral ghouls vs. The Mauler.
  • 20:20 - Mentats and Rad-X on the counter. A RadAway is on the floor.
  • 20:56 - TD-0181: Yang, Wan remains. I take the Self-Destruct Codes from the tooth.
  • 21:10 - TD-0204: Shen, Mei remains. I take the bobby pin.
  • 21:19 - TD-0831: Cheng, A. A bobby pin and a Stealth Boy.
  • 21:31 - Stimpaks. More bobby pins.
  • 21:53 - Crematorium Electrical Switch. More two stimpaks on the stretcher.
  • 22:14 - Manhole to Septic Tunnel Access. Many tin cans float on the water.
  • 22:51 - A first aid box and a Personal Footlocker. I'm carrying too much stuff.
  • 24:09 - Another first aid box before the Grates to Point Lookout. I'm somewhere west of the Turtledove Detention Camp.
  • 24:43 - Back in the Point Lookout pier. I go east/southeast towards the Chinese Submarine.
  • 25:27 - Killing a Scrapper. Organic Sapient Research for the Tiger Malayan reaches 100%, unlocking the Organic Sapient Target Upgrade (An Evening With Mr. Manchester). I have the materials: Sensor Module (x1) and Scrap Metal (x1).
  • 26:46 - Looting the dead Scrapper and heading to the Chinese Submarine. Through the shores, I shoot some Mirelurks near the docks.
  • 29:41 - Swimming to the Recovery Site. The Chinese Submarine is still submerged.
  • 30:24 - Lockpicking the Personal footlocker.
  • 30:44 - A Stealth Boy. I use some RadAway.
  • 31:02 - The Submarine Operations Terminal. First, the "Mission Parameters" entry. I then click on the "Initiate Self-Destruct." option.
  • 32:23 - Confirming the Self-Destruct sequence by activating the switch.
  • 32:48 - Swiming to the beach. The Chinse Submarine exploded. I return to the Homestead Motel.
  • 33:27 - PL Reborn changes the Homestead Motel doors, so I enter through the office and go to Bedroom G.
  • 33:54 - The Safehouse Terminal and clicking on the Extraction Details. There's a Cryptochromatic Spectacles in the toilet tank. The entry mentions the "ground Calvert Mansion" and the code 1323442.
  • 35:18 - Taking the Cryptochromatic Spectacles. Now, to Calver Mansion.
  • 37:06 - Pretend you're not seeing the fire on the tree.
  • 37:58 - To the aviary ruins. I equip the Cryptochromatic Spectacles and vases on the pedestals now display different numbers of lines. Interact with the vases following the Extraction Details code (1323442). The floor will move, revealing the hatch.
  • 40:07 - The Chinese Bunker. I meet a Protectron in the next room and use the passphrase (Seraphim Descending).
  • 40:58 - Extended Magazine and Bottlecap Mine on the workbench. Many ammo boxes. Supplies (+ Mini Nuke) on the shelves.
  • 42:48 - Downstairs to room on the left. The Backwater Rifle is on the shelf near the door.
  • 43:53 - The Extraction Terminal. It's a trap! Radiation is pumped through the duct, so I disable it (repair = 30).
  • 42:28 - I jump on the locker, then on the container to reach the pipes to get to the hatch.
  • 45:30 - Two RadAway. Another hatch. I'm free!

Until the next episode.