https://3speak.tv/watch?v=realdcghoul101/lbrtpqpn
I sneak into the Sea Cave, and I meet a talking brain. The mansion is gone, so Desmond and I go to the Point Lookout Lighthouse to face the brain thing. This is the ninth episode of Point Lookout DLC, with the Point Lookout Reborn mod.
Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.
The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee
Follow the timestamps:
- 00:40 - Leaving Calvert Mansion. I met Nadine at the pier and learned the truth about Tobar.
- 02:31 - Asking Nadine what she'll do now.
- 03:11 - I go to the cabin to confront Tobar. The Dismember did its job.
- 04:26 - I take the Grifter's Fit and the Duchess Gambit Key from his body.
- 04:41 - I retrieve my piece of brain (in the jar) and leave.
- 05:14 - It's morning. I'm near the cemetery and the Cathedral. I go northeast to the cliffs.
- 06:17 - I shoot the Mirelurks before going to the boat.
- 07:13 - A PungaScorpion attacks.
- 07:27 - I jump on the rocks below as a shortcut. I almost die upon miscalculating a jump.
- 08:03 - The key Nadine gave me opens the Hatch to Sea Cave. Mirelurks and Swamplurks inhabit the flooded areas.
- 09:36 - I jump on the water and find a safe underwater. Also, more Mirelurk meat.
- 10:57 - Back to the path, I move forward. More creatures ahead.
- 12:41 - A larger chamber. I hear someone talking.
- 14:07 - Inspecting the coffins. Items and Lever Actions Rifles are on the ground.
- 14:29 - Talking to Jackson. I ask if I can talk with the Transcendent Master.
- 15:44 - More questions first.
- 17:04 - The path to the upper area leads to Holographic Projection. I ask about the Calvert Mansion, Desmond, and more (Hearing Voices is finished - Thought Control begins).
- 19:51 - The ladder to the outside and return to Calvert Mansion to report to Desmond.
- 21:03 - Asking about who "him" is and what's going on.
- 23:34 - I'll have to put a jammer at the Fenris wheel to block Professor Calvert's communication.
- 24:27 - Back to the pier. Professor Calvert proposes I destroy the device instead. I install the Cogwave Jammer and the tribals attack.
- 26:43 - The robots I repaired helped in the fight (PL Reborn).
- 27:14 - Enemies on the roofs too.
- 28:49 - Looting the dead.
- 29:23 - You guys can't hide.
- 31:23 - I go to Calvert Mansion, and the building explodes (Tought Contro is finished - A Meeting of the Minds begins).
- 32:21 - The mansion ruins. I find the hatch to the Panic Room. I speak to Desmond (he's pissed). We go to the PL Lighthouse (I'll return to loot the place).
- 35:35 - Point Lookout Lighthouse discovered. We enter and head to the Underground Lab.
- 36:18 - Lockers, ammo, and more in the room to the left.
- 36:56 - A rigged terminal on the counter. I hack the Turret System to deactivate them.
- 37:15 - Taking the pulse grenades. There are robots ahead.
- 37:36 - Some rare Mesmetron Power cells on the counter (near the broken terminal.)
- 37:42 - The switch opens the door. Robobrains sentries are on the path ahead.
- 37:55 - First room on the left: Flamer fuel, Energy Cells, ECP, and MF Cells.
- 38:54 - First room on the right: I access the terminal and read the Construction Concerns entry.
- 39:29 - Subject Procedure Reminder and Notice To Staff entries.
- 40:04 - Looting the safe and lockers.
- 40:23 - Second room to the left: I access the terminal on the table and read the "To: Doctor Stewart" and "From: Unknown" entries.
- 41:15 - Second room to the right: more ammo on the shelves, more Mesmetron Power Cells.
- 41:44 -Third room to the left: another terminal. I read the "Core Research Progress Notes" and the "An Oversight Review? Already?" entries.
- 43:19 - Entering a circular room. It's a trap! The turrets are destroyed, and I find more Mesmetron Power cells on the left.
- 43:48 - The door to the left of the terminal is open. More ammo on the tables and a Level Alpha Security Badge. A door opens, and one Robobrain Sentry attacks. Oh, my head!
- 44:26 - Two ammo boxes in the small room where it was. Also, I take the Level Alpha Security Badge from its body.
- 45:00 - I use the Badge in the terminal to open the door. Another Robobrain Sentry in the lower corridors.
- 45:37 - A medical room on the right.
- 45:49 - I take the Level Beta Security Badge from the Sentry. Then, I inspect the restroom on the left and the clinic on the right (chems and medical supplies).
- 46:13 - Another Level Beta Security Badge on the round table.
- 46:41 - I use the Beta Badge on the terminal to open the door. Another sentry was awaiting in the next room.
- 47:07 - Lockpicking the safe and opening the lockers. Also, energy weapons are on the shelf.
- 47:48 - Next corridor. Only naval cots left and right
- Confront the Calvert, I side with Desmond, and we destroy the brain.
- 49:40 - Talking to Desmond (Reward Vault key added).
- 51:24 - Reward Vault Key opens the room. I find the Brain Destabilizer. It's looting time.
- 55:24 - Last talk with Desmond. He'll vanish from PL once you leave the Lighthouse.
- 57:00 - Exit hatch path. Who's shooting me?
The main quest is finished, but there are more things to do in this swamp.