https://3speak.tv/watch?v=realdcghoul101/sxeauxfg
The DC Interiors Projects add interiors to the area around Northwest Seneca Metro Station. In one of those interiors, The Liberty Loans Pawn Shop, I will show you how to turn off its alarm.

Also, I will start collecting some unique drunken garden gnomes.

The full playlist is now available on Youtube and Odysee.

Timestamps below:

  • 00:11 - I forgot Dogmeat inside the clinic.
  • 00:53 - Albino Radscorpion attacks and starts running around.
  • 02:34 - Entering the grocer (vanilla game interior)
  • 02:51 - A safe on the floor.
  • 04:19 - Entering A Cuppa Joe (DC Interiors)
  • 05:38 - The Liberty Loans, Pawn Shop (DC Interiors).
  • 05:41 - That alarm is loud, and you can't loot the shelves while it is activated. Luckily, there's a way to turn it off if you reach the upper floors of the building.
  • 07:07 - Entering The Dog House Hotel after leaving the pawn shop (DC Interiors).
  • 07:29 - The place is inhabited by mole rats.
  • 08:43 - Elevators to the 2nd floor.
  • 08:47 - You can hear the alarm from the pawn shop.
  • 09:25 - Do you see the lights and the small room on the left? That's where the alarm switch is.
  • 10:36 - I didn't notice at the moment, but the switch is hidden under that desk near the monitors.
  • 13:08 - Ladder to the 3rd floor.
  • 17:28 - Stairs to an apartment on the 2nd floor.
  • 18:25 - Gas leak in the apartment.
  • 19:48 - (3rd floor) Finding the hatch to the outside.
  • 20:25 - Looks like someone was living here.
  • 22:09 - Returning to the 2nd floor.
  • 22:19 - As I said, the alarm switch is under the desk near the monitors.
  • 23:03 - Returning to the Liberty Loans, Pawn Shop.
  • 23:08 - As the alarm was deactivated, the robot was activated. Ouch!
  • 23:31 - The security mechanism on the shelves was disabled too.
  • 24:45 - That is Willy the Wineo, one of the thirty Drunken Gnomes scattered through the world of Fallout 3 (including some DLCs). Collecting one of them triggers the quest "Drunken Gnomes" with a reward for finding them. Since I only found all of them by the end of the walkthrough, I will show you a guide with their location here and here:
  • 26:12 - Entering Northwest Seneca Station.
  • 26:43 - Mole rats in the area.
  • 27:29 - Frag grenades in a sink in one of the restrooms.
  • 30:20 - Meeting Murphy. He's trying to create UltraJet and needs someone to bring him all Sugar Bombs they can find.
  • 32:34 - That's Barret. He Doesn't like talking too much. https://fallout.fandom.com/wiki/Barrett
  • 32:58 - Asking Murphy about The Family.
  • 33:31 - Entering the manhole that leads to Meresti Service Tunnel.

In the next episode, I will finally meet The Family.