In today's episode I talk about all things game design. Have you been thinking about designing an RPG from scratch? What should you be thinking about or considering when designing a roleplaying game? All questions that I attempt to answer in this episode. 

Topics covered: 

  • Why what you think you will design is very rarely what you actually end up designing.
  • What separates those thinking about designing a game from those who are making or who have made a game?
  • My tips to help prevent you from feeling discouraged in the process.
  • Why having a core concept is vital in game design.
  • What decisions will the players in your game need to be making during each turn? Are there too many or too few decisions and how this affects your game.
  • Why statistics in dice throwing are great but also let us down.
  • Creating a TTRPG system purely out of curiosity and how it can be successful.