In today's episode I talk about all things game design. Have you been thinking about designing an RPG from scratch? What should you be thinking about or considering when designing a roleplaying game? All questions that I attempt to answer in this episode.
Topics covered:
- Why what you think you will design is very rarely what you actually end up designing.
- What separates those thinking about designing a game from those who are making or who have made a game?
- My tips to help prevent you from feeling discouraged in the process.
- Why having a core concept is vital in game design.
- What decisions will the players in your game need to be making during each turn? Are there too many or too few decisions and how this affects your game.
- Why statistics in dice throwing are great but also let us down.
- Creating a TTRPG system purely out of curiosity and how it can be successful.