Polygon Longform: Recent Episodes

Polygon

Polygon Longform is a podcast containing spoken word versions of our in-depth features and monthly covers. If you like stories about not only games but the artists who make them, the fans who love them and the culture surrounding them, then this is the show for you.

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A former Activision developer says the game was his concept and he ought to be credited.

Read the full feature here: http://is.gd/xCmt9B

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How economic sanctions and piracy shape how people in Iran make and play games.

Read the full feature here: http://is.gd/nZps3R

Subscribe to Polygon Longform to get every episode as soon as it's released:

  • iTunes: itunes.com/polygonlongform
  • RSS for your podcast player for choice: feed://feeds.feedburner.com/PolygonLongform
  • SoundCloud: @polygon-longform
  • Download the MP3: polygon.com/longform

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In January 2010, Donald Mustard was sitting on his couch when he made a decision that would change his life, the course of his company and send him on a collision course with Star Wars: The Force Awakens director J.J. Abrams. And it was kind of an accident.

Read the full feature here: http://is.gd/Wkgx4W

Subscribe to Polygon Longform to get every episode as soon as it's released:

  • iTunes: http://itunes.com/polygonlongform
  • RSS for your podcast player for choice: feed://feeds.feedburner.com/PolygonLongform
  • SoundCloud: https://soundcloud.com/polygon-longform
  • Download the MP3: http://polygon.com/longform

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With remasters in vogue and ports in the spotlight, we look at the art of transferring games to new hardware.

Read the feature here: http://www.polygon.com/e/9554069

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Blizzard wraps up StarCraft 2 on Nov. 10. But that isn't the end for the franchise. In Polygon's latest cover story, we speak with those behind the real-time strategy series, who look back on the past and forward to the future.

Read the feature here: http://www.polygon.com/e/9434217

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The story of how Trion World is creating Atlas Reactor — and the things its developers are learning along the way. It started with a pitch jotted down in stream-of-consciousness on a piece of paper. It wasn't a very good pitch.

Read the feature and see the game in action here: http://www.polygon.com/features/2015/10/28/9629428/trion-labs-atlas-reactor-feature-gameplay-video-mmo-studio-behind-the-scenes