Join Alexander, Emmyth, Ondine, and Urban, as they explore the mysteries of the Frontier Lands. They are the "Hannay Adventuring Committee" and this is Terra Ignota.
After braving the ruins hidden beneath the badlands, the HAC's gather new information about the rise of a new threat. But first, unfinished business leads them back to Kragg where things have taken a dramatic turn.
After braving the ruins hidden beneath the badlands, the HAC's gather new information about the rise of a new threat. But first, unfinished business leads them back to Kragg where things have taken a dramatic turn.
After braving the ruins hidden beneath the badlands, the HAC's gather new information about the rise of a new threat. But first, unfinished business leads them back to Kragg where things have taken a dramatic turn.
The HAC's descend into the foul smelling ruin beneath the Thornbringer badlands. There they face new dangers and uncover new relics of the ancient civilization. But the biggest secrets may not lie beneath the badlands after all.
The HAC's descend into the foul smelling ruin beneath the Thornbringer badlands. There they face new dangers and uncover new relics of the ancient civilization. But the biggest secrets may not lie beneath the badlands after all.
The HACs spend some quality time in Densmouth before heading back out into the badlands, hoping to catch up with the gnolls that fled. What will they encounter on the way?
The HACs spend some quality time in Densmouth before heading back out into the badlands, hoping to catch up with the gnolls that fled. What will they encounter on the way?
The HACs spend some quality time in Densmouth before heading back out into the badlands, hoping to catch up with the gnolls that fled. What will they encounter on the way?
The HAC's arrive in Dunmir's Pass to find a score of refugees, and smoke on the horizon from the mountain pass north. Partnering with many allies, some new, and some old, the Party ventures north on a mercenary operation.
The HAC's arrive in Dunmir's Pass to find a score of refugees, and smoke on the horizon from the mountain pass north. Partnering with many allies, some new, and some old, the Party ventures north on a mercenary operation.
The HAC's arrive in Dunmir's Pass to find a score of refugees, and smoke on the horizon from the mountain pass north. Partnering with many allies, some new, and some old, the Party ventures north on a mercenary operation.
The HAC's arrive in Dunmir's Pass to find a score of refugees, and smoke on the horizon from the mountain pass north. Partnering with many allies, some new, and some old, the Party ventures north on a mercenary operation.
The HACs strike out on the return journey across the Tyndarus River Valley. What will they encounter along the way?
The HACs strike out on the return journey across the Tyndarus River Valley. What will they encounter along the way?
The HACs strike out on the return journey across the Tyndarus River Valley. What will they encounter along the way?
The Conclusion of the Forgewood arc! The HACs resolve business with the Fausts, start business ventures in Forgewood, and wrap up a woodland expedition.
This is part 1 of Session 12, recorded Saturday, November 17th. The very first episode of our Podcast!
The Hannay Adventuring Committee heads over the Westwall passage, on the road to Forgewood!
The Hannay Adventuring Committee heads over the Westwall passage, on the road to Forgewood!
Our 14th session of Terra Ignota finds the Adventuring Committee headed over the pass to the Tyndarus River Valley - headed overland on their trek to Forgewood. What will they encounter on the way?