Supercell—the studio behind Clash of Clans, Brawl Stars, and Hay Day—is famous for its cell structure: small autonomous teams with full creative freedom and no managers. But as their games scale and teams grow from 10 people to 60+, the old ways stop working. In 2023, Supercell went through a transformation, and so did their production practices.
Maria Maunula is a senior producer at Supercell who joined right when those changes started happening. In this conversation, she shares the concrete systems she's built across multiple studios and teams: how she structures sprints, runs retrospectives that actually change behavior, builds roadmaps, and keeps growing teams aligned.
This one is packed with practical details you can take back to your own team.
The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How do they assess their game market chances? This is the industry podcast for game developers by game developers.
In our fifth episode, Riad is talking with Thomas van den Berg of noio. How did he develop the indie hit game Kingdom and how did it feel following it up with his new game Cloud Gardens. What is his approach to game design and how would he compare working with publisher Raw Fury versus self-publishing on his new title.
https://noio.nl/
https://codecks.io/welovepodcasts
The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers.
In our fourth episode Riad is talking with Philomena Schwab, the co-founder of Stray Fawn Studio. In this is episode we talk about the best tricks for modern indie game marketing. We cover a lot of tools, from kickstarter to reddit and Tiktok.
https://strayfawnstudio.com/
https://howtomarketagame.com/
https://newsletter.gamediscover.co/
https://codecks.io/welovepodcasts
The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers.
In our third episode Riad is talking with Ata Sergey Nowak, the co-founder and managing director of Torpor Games. They recently released their successful debut title Suzerain and we talk about creating narrative political games, sharing company ownership and everything in-between.
Highlights from this episode:
- How 11 bit studios decides which games to publish
- How to pitch your indie game to 11 bit
- The DNA of 11 bit-ish games
- Marketing techniques that 11 bit uses
- And much more...
The Game Production Podcast is our new game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers.