The sisters try to achieve double the output with TWO games in the hour, this time focusing on their respective hobbies (theatre and bouldering) and combining both into a strange competitive show-and-tell tile game.
In this 10-minute minisode the sisters talk about non-horizontal games and devise a battleships-style strategic climbing race for 2 players.
In this 10-minute minisode Georgia pitches a keepsake game, and we devise a charming, chill roll-and-plot cross stitch chart making game which rolls randomness and creativity into one.
Miriam, Georgia and returning guest Anna jam on the theme of 'print'. They slot together a tricky tile-collection word game of fonts, rotation, and... numbers?Watch on YouTube: https://youtu.be/p2ikQDScYkY
In this 10-minute minisode, the sisters brainstorm a portable game made up of coasters or beer mats. They imagine a simple social puzzle of sliding coasters to match shapes.
The sisters try to fit together deception, robots, and photography into a co-operative game. They develop an idea for a co-op light deckbuilder starring robot inmates who must escape their panopticon prison.
Georgia, Miriam and returning guest Leo jam on 'projection' and make a ghastly asymmetrical game of bouncy balls and furniture arranging.Watch on YouTube: https://youtu.be/tkilKEdDMQU
In this 10-minute minisode the sisters trifle with the sticky problem of designing a game which fits in a jam jar. They rustle up a quick-play dice-drafting picnic game.
The sisters are confronted with making a historical, secret-voting game about household chores. With the bare minimum of effort, they throw together a competitive time-theft game set in a regency manor where the cleaning staff can't be asked.
In this 10-minute minisode the sisters challenge themselves to make a game which uses the colour wheel. In one take they imagine a co-operative card challenge which uses UV ink, inspired by Tranquility.
In this 10-minute minisode the sisters explore using a timer in a game and devise an anachronistic gameshow-themed challenge game based on TV classics like Crystal Maze and Jungle Run.
The sisters attempt to make a game which features an Inventors' Fair theme and both voting and stacking mechanics. They wind up with a card-based party game that advertises itself with the slogan "won't set anybody's pants on fire!"
In this 10-minute minisode the sisters take on the daunting challenge of making a game that's funny. A brief conversation about what makes each of us laugh is followed by a jam where we make a party game about sandwiching two ideas together with humour.
Aiming to imagine a game which can be played asynchronously, the sisters create a competitive 2-player word puzzle for whiteboards and text threads.
The sisters set out to create a head-to-head fantasy game with a dark/light theme. They kick about ideas and through an enjoyable back-and-forth they design a tug-of-war, dice manipulation game about the myths of day and night. Inspired by Royal Visit, sun god myths, and modern classic dice-fixing games.
The sisters dive into the mechanics of mystery games and build a closed-system, competitive card game based in a subaquatic research base where a key piece of equipment has gone missing!
Georgia, Miriam and special guest Kieran improvise a trick-taking game based on an esoteric classic.
Watch on YouTube: https://youtu.be/fvP5V3Iyhdg
In this 10-minute minisode, the sisters sow the seeds of a really sweet, quick-play legacy game about keeping a community garden.
The sisters assemble a lucky dip of themes and mechanics and build a sweetly simple, sneaky card placement game about making your gingerbread house look its finest.
In this 10-minute minisode the sisters imagine a fort building and battle game of two phases, featuring snow people in a real "cold" war.
Georgia and Miriam face off with the theme of wrestling storylines. They create a simple deckbuilder about getting your wrestler into the spotlight by winning them audience votes.
Miriam, Georgia and special guest Felix jam on (neuro)tribes and come up with a crunchy game about a board game factory where no one knows who their team-mate is.
Watch on YouTube: https://youtu.be/UgQZ9LxzVw4
For this 10-minute mini jam the sisters begin with a "bewildering" theme and imagine a 2-player competitive crowdsurfing game which plays like an Ice-type Pokemon Gym.
Miriam and Georgia get stretched thin trying to complete a tall order: a scary push-your-luck worker placement game with a costume element(?). Inspired by the horrors of self-employment and their mutual suspicion of traditional worker placement games, they create a fairytale-themed gig-economy game where each player has only one worker.
In this 10-minute minisode the sisters imagine a game which changes at night(!). They brainstorm on a team-based maze chase with changing components.
Miriam, Georgia and returning guest Rowan (of Impostrophe fame) dig deep and come up with a layered game that combines escape boxes and dexterity games with a childrens'-horror theme. It's definitely a game. It's not another book.Watch on YouTube: https://youtu.be/pdllIkX79Vo
In this 10-minute minisode the sisters discuss ice-breaker murdergames and vampire superstitions. They imagine a very goofy halloween party game which centres on canapes.
Georgia and Miriam take inspiration from Horrified, Plan 9 from Outer Space, Honey Heist and Forbidden Desert. They bring their directorial vision to a co-operative game where players must manage their dark sides while trying to make a movie. But will it be a masterpiece, or so bad it's good?
For this minisode the sisters want to make a game where players sit side by side. They get crafty with a two-player cooperative puzzle about knitting the right stitches.
In this mini jam the sisters try to create a small-box game that's bigger on the inside. They imagine a card-based head-to-head about upgrading your fighting robot mid-combat.
Georgia, Miriam and special guest Leo put stress on 'emphasis'. They design a surreal game of dinner-table conversation with shifting rules, bizarre pieces and dreamlike characters.
Want to see the video? It's on YouTube: https://youtu.be/Loh9XlzfZNg
For this minisode, the sisters draw on things closer to home. In minute 10 a picture emerges of a simple, pen-and-paper narrative mapmaking game.
The sisters dig deep and read widely to try and deliver a subterranean library exploration game. They devise a unique dice & tile puzzler, citing Boggle, L-space, and dungeon-crawler games as their inspiration.
In this 10-minute minisode the sisters stick their heads together to make a big-table, cubic katamari dice game.
Georgia and Miriam try to balance a see-saw area-control game with all the fun of the fair.
Watch on YouTube: https://youtu.be/PAsuXVGU6cI
Miriam and Georgia try to keep a cool head as they race against the clock to design a co-operative maze-crawler game of spiralling thoughts.
Miriam, Georgia and special guest Tom get their brains buzzing on the theme of 'bee'. They create a hidden-role limited communication party game of bear-faced bee-trayal.
Watch on YouTube: https://youtu.be/C0gdXfqtPPc
Georgia and Miriam leave their birthday celebrations to chance. Will it be a sensory house party or team sports on the beach? Turns out neither as we make a tactile drafting game where you literally feather your nest, inspired by Hand to Hand Wombat, Grand Designs, and The Most Wonderful Egg in the World.
Georgia, Miriam and special guest Nye bounce some ideas around. They come up with a weird and wonderful game of geological golf. Geolf.
Watch on Youtube: https://youtu.be/BEMWdXlNV1g
Miriam and Georgia get the ball rolling with a Racing Game mechanic. They scramble for ideas, passing at breakneck speed through Wacky Races, Wallace & Gromit, and Living Forest. Revisting their roots, they capture the imagination with a cheese-rolling push-your-luck game concept delivered in record time.
Miriam, Georgia and special guest Amelie catch a wave and create a mash-up tower defence game of pirates and surfers battling on the high seas.Watch on YouTube: https://youtu.be/LFLyjtqTEDA
Georgia and Miriam run all over the map via 'mousemate', Captain Sonar, and treehouse fantasies. They lightning round rush six games ideas, and at least one of them is half decent.
Miriam, Georgia and special guest Will try to make the connection for a game about synaesthesia. They co-operate on a game of communication, linking and concepts.Watch on Youtube: https://youtu.be/dyW9W8blmhg
Miriam and Georgia put in 110%, think synergistically, represent the company values, go the extra mile... and come up with an ok tile-laying game for 3+ players.
Miriam, Georgia and special guest Suzanna go jumping through loopholes in pursuit of a game idea. They come up with a curtain-twitching game of malicious compliance set in a sweetly twisted gated community.
Watch on YouTube: https://youtu.be/WqBAv7OB_08
Miriam and Georgia juggle ideas inspired by Insane Clown Posse, set-collection, and Hungry Hungry Hippos. They build a frenetic, family-friendly dice game with observation, reflexes and giant clowns.
Miriam, Georgia and guest Marc explore the theme of 'survival' and develop a solo adventure about escaping the soul-sucking entity that lives inside your smartphone.
Watch on Youtube: https://youtu.be/8YAFmoVIybM
Georgia and Miriam sniff around sand-timer games, anthropomorphic foodstuffs, and underworld myths. They cook up a resource-management game with time and space-handling mechanics and an anti food waste message, themed around an increasingly grody shared fridge.
Miriam, Georgia and special guest Anna take inspiration from the reptile world to create a psychedelic, infinitely replayable and flexible dexterity game for all ages.
Watch on YouTube: https://youtu.be/YuQA4pT1pQA
Georgia and Miriam dig into Mandala, Gnomeo and Juliet, and Plants vs Zombies. They design a multi-layered epic strategy game about three gnome sisters' battle for backyard dominance.
Miriam, Georgia and special guest Kieran take inspiration from shadow puppets, charades, A Christmas Carol and Mysterium to create an unseasonably spooky limited-communication game of corporate paranormal investigation.
Georgia and Miriam delve into Dicey Dungeons, Warhammer, Talisman and The Trap Door. They make a super cute cooperative adventure team/deck-builder about labyrinth monsters taking back their home turf from a sinister invader.
Miriam, Georgia and special guest Charlotte jam on the theme of 'dash'. Taking inspiration from The Initiative, ASCII art, and the Tuesday Next novels (among other things), they make a pun-ctuation themed interactive story game starring detective Sam Interrobang.
Watch on Youtube: https://youtu.be/2K_S2q9Po7g
Miriam and Georgia dive in to memory games, View-Master goggles, and therapy sessions. They face a few demons but struggle through to emerge with a lightweight, small-box solo matching game about clearing your thoughts.
In a Halloween special episode, Miriam, Georgia and lovely guest Alex jam on the theme of 'Pumpkin.' Taking inspiration from Three Sisters, Nightmare Before Christmas and village fetes, they come up with a weird, point-salad action-choice game where you ARE the pumpkin. Watch the video on YouTube: https://youtu.be/OmFD2W8FYHc
Georgia and Miriam get tricked into exploring the vast, cold depths of history-themed point-scoring games. Navigating via Junk Art, the Jetsons, and the aesthetics of propaganda, they launch an airtight concept for a 3D resource-management rocket-building game.
Georgia and Miriam take inspiration from the Forbidden games, Inception and AI-generated imagery to envision a dreamy co-operative game where everyone saves everyone else.
Can't see the video in your podcatcher? Catch it on YouTube: https://youtu.be/b-e0v4uNfoQ
Miriam and Georgia remember the Little Mermaid, Bargain Hunt, and every 90s kid's Shark Phase. They dig out an antique Go Fish card game mechanic and renovate it with a fun undersea theme and bluffing element. Will their investment pay off?????
Miriam and Georgia take a long detour through fridge poetry, text adventures and Taboo in pursuit of a game that's the opposite of Dixit. They create a surreal party game of art, poetry and communication. Watch the video: https://youtu.be/iiLEKpO2Zd8
Miriam and Georgia channel Robot Wars, Jamie Hewlett, a dieselpunk aesthetic and way too many hours spent playing Slay the Spire. They bolt together a mech building game with a scrapheap scavenging theme and a unique deckbuilder mechanic.
Miriam and Georgia experiment with video podcasting, and in the process make a simple abstract tile-laying game with a light chemistry theme.
Can't see the video? It's on YouTube: https://youtu.be/4QV84O_Hve0
Miriam and Georgia take inspiration from Chucky Cheese, mascot costumes, and the Chameleon. They follow their noses and create a simple social deduction game with a musical theme and a cute, creative aesthetic.
Georgia and Miriam channel escape room puzzles, mystery fiction, and the kids menu at a theme restaurant. They piece together a nostalgic, co-operative challenge where two young friends solve a seaside mystery through correspondence.
Georgia and Miriam pull their inspiration from Paper Dungeons, puzzle platformers, and Song of Green Bastion. They try their best to stay on one page, sketching out a solo/co-op roll & write game which runs on two asymmetrical planes of reality.
Georgia and Miriam lift ideas from Homestuck, Colt Express, and the Ocean's 11 film franchise. They devise a co-operative heist-planning programming game with a classic casino theme.
Georgia and Miriam draw on influences including 90s kids' gameshows, giant- sized jenga, and Party Quirks. They construct a colourful and rowdy building game with ever- changing rules for chaotic party time fun.
Miriam and Georgia throw around inspiration ideas from the Bella Twins to the Sims and classic fairy tale and fantasy tropes. They conceive a unique two-player co-op game that explores the teamwork of couplehood, challenging players to balance the adventuring work life with searching for their fantasy home.
Georgia and Miriam discuss influences including storytelling games, Rashomon, and Yoshi's Woolly World. They stitch together a semi-cooperative game of narrative one-upmanship, with a strong textile theme.
Georgia & Miriam take inspiration from Hanna-Barbera cartoons, push-your-luck games, and Granny Weatherwax's garden. They organically grow a wild and wyrd spooky euro game where exploration and exploitation are at your own risk!
Georgia and Miriam take inspiration from burrito bars, abstract art, and NMBR9. They wrap up this tasty episode with a concept for a simple and elegant tactile game for all the family.
For this spooky season episode, Miriam and Georgia are inspired by their deepest fears, the game mechanics they hate, and urban exploration footage. They create a chilling hidden-role game with a low-fi feel.
A sentimental 70s himbo and an adventure-loving red-panda boy each find themselves having an out-of-the-ordinary day. Miriam and Georgia spend an hour playing Totes! and exploring the game's unique system. Totes! is 'a recursive micro RPG about your packing list'. Designed for two players, the game uses items from each character's inventory to create new elements of another character's world. From Friday you can find Totes! for free at https://big-crow.itch.io/
Georgia and Miriam are inspired by graffiti crews, Last Message and anticapitalism. They write a hidden-communication game which encourages creative thinking and freehand drawing.
Georgia and Miriam are inspired by soil science, Trogdor! The Board Game, and alliums. In this pilot episode they pull together one of the weirdest farming game concepts you've ever heard.